Author Topic: Lords  (Read 4532 times)

Offline Chris

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Lords
« on: August 27, 2007, 06:11:58 AM »
www.lordsgame.com

Tick based strategy designed to be low time consuming and force interaction between players. The basics are simple, you attack other players to get their gold and then spend the gold. The hard part is how to spend this gold. The cost of many crucial things like technologies and palace is progressive, which leads to difficult strategic choices since you can't buy everything you would like.

Offline bullarky

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Re: Lords
« Reply #1 on: August 28, 2007, 04:19:17 PM »
Thanks, I'll check it out.

Offline Chris

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Re: Lords
« Reply #2 on: August 31, 2007, 08:32:48 AM »
Wow, didn't know anyone from this board have time to play games :)

Anyway, new round starts around 15-th of September, so you can join and play on equal terms without worrying about old players.

Have fun :)

Offline Chris

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Re: Lords
« Reply #3 on: March 08, 2008, 05:21:48 AM »
New round has just started (March 2008), a lot of new features introduced.

Key features:
- low time consuming
- no micromanagement
- easy to learn, hard to master
- good social interaction
- new players valuable to old players (vassal system)

Join now!
www.lordsgame.com
 

Offline Rimmy

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Re: Lords
« Reply #4 on: March 08, 2008, 09:30:16 AM »
This is a pretty cool game. I think I might just really get into it. :D

Offline Chris

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Re: Lords
« Reply #5 on: June 09, 2008, 06:00:26 AM »
New round has started today, if you want to join, now is the best moment.

Offline rockerrullz

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Re: Lords
« Reply #6 on: June 14, 2008, 10:16:30 AM »
looks great. i like it :)

Offline oblivion

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Re: Lords
« Reply #7 on: June 16, 2008, 05:48:37 AM »
Hmm, Did you make this yourself?
I'm seeing alot of games that look alot like yours.
Oblivion

Offline Chris

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Re: Lords
« Reply #8 on: June 18, 2008, 04:49:35 AM »
Hmm, Did you make this yourself?
I'm seeing alot of games that look alot like yours.
Nope, one day an alien space shuttle crashed in my garden, I found the source code there and translated it to human language :)

Offline Gaetano

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Re: Lords
« Reply #9 on: August 05, 2008, 05:07:47 PM »
Hey there! I just started on Lords - I really like it! Within about ten minutes I got an epic message from someone with strategies and asking me to be their vassal.It's been a while since a BBG has been so instantly appealing, so nice one! Out of curiosity, as I am in the process of trying to learn the skills to write my own BBG, I wondered how large the code for it is? Anyway no worries if thats a secret or something! cheers gaetano

Offline Chris

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Re: Lords
« Reply #10 on: August 22, 2008, 04:49:22 AM »
Hey there! I just started on Lords - I really like it! Within about ten minutes I got an epic message from someone with strategies and asking me to be their vassal.It's been a while since a BBG has been so instantly appealing, so nice one! Out of curiosity, as I am in the process of trying to learn the skills to write my own BBG, I wondered how large the code for it is? Anyway no worries if thats a secret or something! cheers gaetano
Go to the Forum/Programmers Den and read the sticky topic, you will find there a lot of tips (not only from programmers point of view).
As for the code size, the first playable version was 80KB total, the latest version is 700KB.





Offline saljutin

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Re: Lords
« Reply #11 on: August 22, 2008, 04:53:29 AM »
80kb total? you mean only PHP files? now that is low

Offline Chris

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Re: Lords
« Reply #12 on: August 22, 2008, 05:47:11 AM »
Yes, PHP only (and part of the ingame help included into source). I always strive to use as few lines of code as possible. Less code, less bugs :)
But it got bloated in the middle of the way (many stupid requests by the players), also the moderator/admin panel alone is almost 300KB (so the latest game source would be like 400KB).

Anyway, it is not really important (except for the server, it is quite gentle on resources).

Offline saljutin

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Re: Lords
« Reply #13 on: August 22, 2008, 07:39:06 AM »
well it is not important but it is strange/cool that somebody made some game which is only 80kb.

Offline Chris

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Re: Lords
« Reply #14 on: August 23, 2008, 09:56:40 AM »
I used to code on C64, so 80KB would be already over hardware limit back then :D

Offline Chris

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Re: Lords
« Reply #15 on: December 07, 2009, 12:56:43 PM »
A brand new, super cool round started! If you join you will have a chance to participate in an immersive and realistic medieval world (no magic, dragons, etc, quite realistic historical accuracy for a game). Not to mention incredibly high amount of players interaction (not mere clans or guilds, but also gifts, trade and sovereign system which strongly persuade players to interact not only with swords). In addition you will never be an unwanted outcast if you are new or weak, due to game mechanics older player will flood you with various offers (there is an ongoing competition among older and stronger players to recruit new ones into their cause).

Oh yes, and it won't eat your time. This game is designed so you can spend a very low time a day playing it (and not use too much of my precious server resources :D) and still have a pretty decent chance of reaching the top.

Offline jannesiera

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Re: Lords
« Reply #16 on: December 07, 2009, 01:05:28 PM »
A brand new, super cool round started! If you join you will have a chance to participate in an immersive and realistic medieval world (no magic, dragons, etc, quite realistic historical accuracy for a game). Not to mention incredibly high amount of players interaction (not mere clans or guilds, but also gifts, trade and sovereign system which strongly persuade players to interact not only with swords). In addition you will never be an unwanted outcast if you are new or weak, due to game mechanics older player will flood you with various offers (there is an ongoing competition among older and stronger players to recruit new ones into their cause).

Oh yes, and it won't eat your time. This game is designed so you can spend a very low time a day playing it (and not use too much of my precious server resources :D) and still have a pretty decent chance of reaching the top.

Wow, surly sounds tempting :D.

Offline Chris

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Re: Lords
« Reply #17 on: June 02, 2010, 09:16:25 AM »
A new round starts in 7 days.

Another level of group interaction added, noble houses. Now there are factions (typical clans), kingdoms (a higher level of organization, consist of factions not separate players) and noble houses (small group of up to 12 players that share some in-game bonuses, can be under patronage of a faction or independent).

Offline Chris

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Re: Lords
« Reply #18 on: December 24, 2010, 04:53:48 AM »
And another round started not a long time ago! Many changes aimed to add more strategic decisions to the game (more than 10 new unique technologies!) and to make the game appear easier when you start (interface overhaul aimed to make the often used options to be highly visible while the less used are relocated to other places, the main menu reduced by 7 items without loss of functionality!). Easy to learn, hard to master.

Go and play with excellent company and celebrities! Right now the game is visited regularly by CygnusX, it was also played in the past by gnoh.

Offline CygnusX

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Re: Lords
« Reply #19 on: December 27, 2010, 07:07:00 AM »
If you can get past the first 2-3 days worth of play, it really becomes quite addicting.  Excellent community that I hope will continue to grow.  Also has several good game-play mechanics worth studying.  
« Last Edit: December 27, 2010, 07:08:43 AM by CygnusX »

Offline pixlepix

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Re: Lords
« Reply #20 on: December 27, 2010, 05:52:06 PM »
very addicting, and yes alot to learn from that. Comes from getting alot of money at once, and then getting some technology or building or something to further your empire, instantly.

Offline Chris

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Re: Lords
« Reply #21 on: June 06, 2011, 04:45:03 AM »
And the exciting round number 24 has started! As usual players threaten to make a rebel if I made too many changes but still I was able to do some. First, the squires got removed, it was dead end, I already had a bad feeling when I was implementing it, should have listened to my instincts in the first place... Then technologies related to squires and morale redone. The most important stuff is that the controversial "Morale is not everything" tech stays, but, if you really hate it you can reduce its effectiveness by researching "Morale prevails" tech, but this require commiting to Chivalry specialisation. Still, I don't get why everyone is so obsessed over "Morale is not everything" while "Discipline" in Military specialisation is a more morale crippling tech.
I also added 2 new buildings that have low impact on gameplay and increased the experience training cost. And that would be it, anything more would couse a riot :) Still I wanted to alter courtiers a bit, which turned out a surprisingly popular feature (no wonder, I have stolen it from Sid Meyer :D), well, it has to wait till next reset :D
« Last Edit: June 06, 2011, 04:47:17 AM by Chris »

Offline saljutin

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Re: Lords
« Reply #22 on: June 06, 2011, 10:36:39 AM »
how many actives in Lords (logged in last 24h)?

Offline Chris

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Re: Lords
« Reply #23 on: June 06, 2011, 11:23:14 AM »
how many actives in Lords (logged in last 24h)?
It's my sweet little secret :)

Offline Nexus

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Re: Lords
« Reply #24 on: July 01, 2011, 10:17:01 AM »
Looks like an interesting game! Nice work! I will most likely join in the next round though

 


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