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Good luck. I am also making a footie manager. It seems a simple task when you start. But it's hell.When you are writing a fantasy RPG you can make stuff up, no one complains. But a sports simulation has to be realistic. Finances, player evolution etc. And that's what makes it hard.
The most challenging part would be the match engine. How exactly you resolved this ?
"lucky" days where lower ranked team wins over better one?
Chris is right!
tennis should be easier on first sightits 1 on 1, like boxing I always start with basic and then upgrade it...here it would be 1 player hits ball (strong-easy, good-bad) and 2nd tries to hit it backA1 - if shoot is too easy then he can hit net, if it is too strong ball can go outside (OR NOT if player2 hits it back )A2 - if shoot is good ball goes where he wanted to put it (ideal is that it hits maximum distance from player2, but still in field), bad is that he can hit net or outside or to player2 B1 - player2 manages to run to ball (because of his good reflexes/acceleration) so he can hit it (look A1+A2)B2 - p2 cannot reach ballthat is basic....upgrade:B1.1 - p2 reached ball with his last atoms of strength so his A1 is lower and A2 can be worseadd to players if they play aggro or safe (aggro means shots that almost hit net or almost out of field / safe means he waits for player2 to make mistake)add stamina to players (after each set reset stamina to 100% or some % lower, so at end of game player cannot run so much anymore in one set)etc.