Author Topic: Space XX, alpha testing  (Read 618 times)

Offline saljutin

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Space XX, alpha testing
« on: September 01, 2009, 07:28:22 AM »
Hello,

you are invited to alpha test of my new game - the purpose of this test is to see if players like this type of game and to find any bugs. what you can see is only part of the full game - there is no battle module and banking module yet - all will be added if feedback is good and people like this game. Login screen and register screen sux, but game itself is better to eyes.

This is space game, what I tried to create was:
-many ways to earn money and have fun earning it
-cooperation between players and good community
-turn based, so it is tactical and people who are online 24/7 don't have much advantage over others

How to play or how to earn money:
1.) Missions -> choose ship and accept mission, you must then bring this ship to designated place where you can Finish mission and earn money (for movement you need movement turns)
2.) You can stop and gather resources on any planet (you need construction turns), you can sell those resources to Intergalactic Trader and earn money
3.) You can buy new ship at intergalactic trader (NOT suitable for beginners, because you can spend your money more wisely), you can also buy Structures there (use them to build or upgrade buildings on planet)
4.) Alliances -> you can create alliance and then others can join (disband is not working :) ), alliances are the ONLY options to capture planet and develop it
5.) Capture Planet -> you must have alliance (be a leader or only a member), you must have ship on location of planet, you must have 5 Structures loaded on this ship (you can buy them at Intergalactic Trader)
6.) From now on -> do what you want to do ... become Planet Lord, Leader of Alliance, known Trader or only ordinary Worker



HOMEPAGE: http://saljutin.dreamhosters.com/
SPEED: 5x (every hour you get 5 movement in 5 construction turns, max 125 stored)
you dont need to provide correct email, no verification is needed for this stage

You can invite your friends if you want to play with them. More people - better feedback!

Ingame picture:

Offline codestryke

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Re: Space XX, alpha testing
« Reply #1 on: September 02, 2009, 02:01:23 PM »
Reminds me of BlackNova Traders a bit, or old school TradeWarz ;)

Would be nice if the star map was AJAX'ed so when you move you only update the map div. The page blanking out and redrawing which for me was producing a "flash" gets to be a bit much after moving around a lot.

I was surprised to see that you could continually click missions to get new ones. Are all the missions in a queue and when you finish one it's marked unavailable? What I did was take a mission in the 20's, once completed I just went back to the missions and kept hitting refresh until I got another mission in the 20's. I would like to see you get X missions, these are the missions you need to complete, if you want a new set of missions there should be some sort of cost associated with it and thus deter someone just clicking refresh all the time.

What threw me off the first time I went star jumping was there was no marker of where I was to put my cargo. I saw pretty planets and was expecting something on the map to show "hey this is were you drop your cargo" :) Since the mission stated it was a club or something my motivation for traveling though the dead silence of space was think of the promised 6 VIP areas, bars and indoor swimming pool. I was kind of let down just to see it was just a point on the map, no vip area, swimming pool and worse no bar! You are a cruel man :)

Hope this helps or gives you some ideas or better yet motivates you to make the bars!!!!

Creating online addictions, one game at a time:

Offline saljutin

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Re: Space XX, alpha testing
« Reply #2 on: September 02, 2009, 04:00:56 PM »
:D
well missions are pure random ... only 2 companies give u mission (because I created only 2 banners), and if mission pays 2k+ that does not mean it is the best mission to take :) another cruel action, so refreshers think they are really smart, but they forget to calculate how many money did they actually gain per turn used.
so maybe someday you will see flashy sign in middle of nowhere saying Bar while doing that mission, those missions are only basic ones to ensure money gain for beginners, before they make/join alliance and conquer planets
AJAX can be good, but to be honest I never really used it (only when making some chat) so I am pretty noobish there :)

 


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