Author Topic: The Lacuna Expanse - New Space Empire Strategy Game - Play on web or iPhone!  (Read 840 times)

Offline lacunaexpanse

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The Lacuna Expanse is a massively multiplayer strategic empire simulator. Think SimCity meets Masters of Orion. You can choose to be an isolationist who's sole concern is designing and building a sprawling city on a single planet, or you can be bent on utter domination and build a huge empire across the expanse. You can become a master trader or a master ship builder. You can engage in espionage, or become an explorer. The choice is up to you in The Lacuna Expanse.

The goal was to make a fun, space empire strategy game that's fun for both casual and advanced gamers. Most web games are either too shallow or too complex. The Lacuna Expanse was designed so that casual gamers enjoy building a colony or empire and hardcore gamers can receive benefits from hundreds of (optional) advanced gameplay elements.

What's unique about The Lacuna Expanse?

Play anywhere - web browser or the free iPhone app (http://itunes.apple.com/us/app/the-lacuna-expanse/id396242951?mt=8)
 
Socialize or Strategize - work with the players around you by forming alliances or strategize against them by planning their demise. Lacuna Expanse is social and Facebook-enabled.

Full circle economy - produce resources, manage/reuse waste, minimize pollution, keep your citizens happy, and trade freely with other players on the open market.

Massive universe -  more than 1 million planets to explore, each with unique resources.

Build mega-cities - more than 100 different types of buildings means you can build exactly what you need and each city can be unique.

Trade anything - most games let you trade resources. The Lacuna Expanse lets you trade ships, buildings, money, resources, and much more. Enjoy a full player based economy.

The Coolest Spaceships - you've never seen spaceships like this! Dump garbage on your opponents planets, transport spies, take satellite images of enemy planets, and much more!

Espionage - take out your enemies without ever firing a shot

Chat - talk in real-time to other players in the game. Built-in translations make it easy to talk with players around the world.

Freedom - choose your own direction. Exploration, expansion, trader, ship builder mission commander, espionage, war, and more.


To learn more about the game, visit http://www.lacunaexpanse.com

Trailer:              http://www.gametrailers.com/video/debut-trailer-lacuna-expanse/705631
                        or http://www.youtube.com/watch?v=efsJRdJ6dog

Media:               http://www.lacunaexpanse.com/media

Offline dsheroh

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I tried out Lacuna last week, when it seemed like half the Perl community was buzzing about it.  My first impression was very favorable, but I dropped it after a few days for the reasons given below.

First, a couple of implementation details:

- Rather than giving myself yet another username/password combination to remember, I chose to use Facebook Connect for authentication.  It worked flawlessly... but the next time I checked Facebook, I discovered that I'd been unwittingly spamming my friends with "I just built my first water extractor in Lacuna Expanse!" messages.  I realize that sort of thing is typical of Facebook games (which is one of the many reasons why I don't play them), but I didn't expect it from a conventional browser game which just happened to be using Facebook as a user authentication method.  You might want to add a "post badges to Facebook" or similar option during account creation when using FB auth so that users at least know that you'll be spewing messages onto their Facebook stream and, ideally, will have the ability to easily opt out before that starts.  (For anyone else who wants to use FB auth with Lacuna, you need to go into your account settings to turn off the "post to FB" and/or "show badges for the first time I build everything" options.)

- I came out of the tutorial with my two probes, but never seemed to be able to get them to work.  I somehow managed to get the first one sent off to a nearby system, but, after that, every time I clicked on a system to send a probe there, I couldn't find any ships to send there - both my "available ships" and "unavailable ships" lists were empty, even though the probe-related building on my homeworld said that I had two probes (one in my home system, one in the nearby system that I'd sent it to for the tutorial).  I initially thought this may have been a readiness issue[1], but, at the time I quit, it had persisted for two days and I can't imagine that fuelling a probe would take nearly that long.


The biggie for me, though, was a question of design vision vs. actual implementation.  Lacuna Expanse presents itself as a space empire building game, but it takes way too long to be able to actually start building a space empire.  The last time I checked on Network 19, there were about 350 active players and the number of inhabited planets was four more than the number of players - only about 1% of users even had a colony, never mind building an empire!  Granted, this was only about a week after public release, so you can't expect much in the way of vast empires that quickly, but most space-empire-building games have you coming out of the tutorial with at least one colony and/or a minor combat squadron.  A couple days after finishing Lacuna's tutorial, I had neither.  Nor, it appears, did 98.5% of the other users.

I think I'd been with the game for 4-5 days when I looked at my Happiness growth and realized that it would be nearly a month before I'd have the 100,000 Happiness to found a colony[2].  Once I realized that, I decided that I wanted to build galactic empires, not spend weeks micromanaging production on my homeworld in order to, eventually, be able to create my first colony, so I left.  This was also exacerbated by the knowledge that, in a few days, my resource production would be dropping significantly[3], slowing everything else except Happiness growth down, but I wasn't sure by how much because the interface was only showing net growth in resources, not total production/total consumption, making it impossible to figure out how much surplus production I'd need in order to stay in the black after the production bonuses expired.


My bottom line:  If Lacuna is a galactic-empire-building game, then players should be able to quickly get into the business of building a galactic empire.  If it's not a galactic-empire-building game, then you need to make it more clear up front just what it's actually intended to be.


[1]   I'm assuming that was why I wasn't able to send out the first probe immediately after building it, by analogy with the extra "training" time that you have to wait after building a spy before you can assign a mission to him.  But that's just an assumption, since I never found any status indicator in the interface stating that the probe was unavailable or why.

[2]  Admittedly, I didn't take into consideration that I could build/upgrade various structures to increase my Happiness production and reduce that time somewhat.

[3]   Because the one-week production bonuses purchased with... umm... Essentia? paid credits, in any case... during the tutorial would be expiring.

 


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