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This is nice because it almost literally cuts my DB calls in half.
I'm not sure how cutting my DB calls significantly doesn't improve the bottleneck? Certainly players do more clicking and reading than they do form submission, but even then, I think this would save me at least 5% of my DB calls overall.
So, in a theoretical game with 1M active users, if I'm constantly querying a table
How do you suppose facebook does it?
How do you suppose facebook does it? Ie, in its multi-server setup, do you have servers that handle incomming connections, and another server to handle DB queries? I know of large server farms, I'm just not sure how the internals work on these. Just curious.
Chris: What do you mean, WoW does not have a multiserver architecture?
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