Hello!,
I'm working on a online text-based racing game, and I recently finished a drag race system. Two cars compete, and based on their weight/hp proportion one of them will win, and the system will calculate a realistic 1/00 dragtime using a common calcation method (
http://www.hotrodpitstop.com/tools.html)
At this point I really like to implement another race type: Track racing. The idea is that users can join a planned track race, on a certain track with different pro's and con's. Like, some tracks have more corners, and so on.
How can I calculate the lap (and split) times the best way? I got the following values: HP, Nm, weight and drag.
I appreciate any support!
