Author Topic: How to handle maps, and how big can databases get?  (Read 508 times)

Offline maxwellmu

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How to handle maps, and how big can databases get?
« on: February 05, 2010, 08:16:56 PM »
I'm in the beginning stages of designing my game. It will be a strategy game where players control cities which they develop to accrue resources in order to support armies, etc. The game will be played on a giant hex grid map. Each tile on the map can have a different terrain type which will affect troop movement speed, defense, etc.

I'm wondering how other games that have such a feature manage maps? Suppose I had a table in my database (thinking of using MySQL), with a row for each tile, which keeps track of the terrain type and what is at the location (army, city, etc.). This table would be very big. Even a 1000x1000 grid would take a million entries. I'm wondering what is the biggest a database can get before the size starts affecting performance issues? And what is the biggest it can get, period? Is there any other way to implement this? Thanks in advance.

Offline Sim

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Re: How to handle maps, and how big can databases get?
« Reply #1 on: February 05, 2010, 11:46:18 PM »
ive heard of databases being like TB's

Offline codestryke

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Re: How to handle maps, and how big can databases get?
« Reply #2 on: February 06, 2010, 01:28:03 AM »
Here is a thread you might be interested in
http://community.bbgamezone.net/index.php/topic,2406.0.html
Creating online addictions, one game at a time:

 


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