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Don't worry about such things. I want only a solution for a market (prices and volume). All other problems (goods sinks, starting prices, etc) are not the scope of this topic. I will solve these later by other means. Just a working solid market model, that's all I need.
its too much of a pain to test the game with half the functions for producing various goods missing and with many goods being of unknown origin. also with only the normal stamina its hard to do really good tests. change the rules for alpha testing to unlimited stamina and battle points. otherwise you would have to play multiple rounds with many many players to test out the market properly. And explain where spices and rare res is produced.
It's "-4.47035e-10".
Quote from: Chris It's "-4.47035e-10". This actually is a very small number (there is a minus-sign after the e). Might be a calculation or rounding difference.
Why worry about the price ? You won't be inflating anything after all. The players will continue to produce these goods. If a price skyrockets, then the players might see this as an opportunity to sell their stocks at that exact point. This will bring back the price to where EXACTLY it should be.
may earn big sums through the market but always in the expense of other players who managed it more poorly than them