Our Scripts Vault contains many game scripts that you can use to create your own game!
<?php$_next = 1;function xgetrandmax(){ return 32767;}function _xrand(){ global $_next; $_next = (int) $_next * 1103515245 + 12345; return (int) abs($_next / 65536 % (xgetrandmax() + 1));}function xrand($min = NULL, $max = NULL){ if (isset($min) && isset($max)) { return _xrand() % ($max - $min + 1) + $min; } return _xrand();}function xsrand($seed){ global $_next; $_next = abs((int) $seed % (xgetrandmax() + 1));}
2) Unit testing, interfaces and all of a sudden you have there a global variable it's not possible to make it a function's parameter?Or better in case of xsrand just return it and assign outside
Quote2) Unit testing, interfaces and all of a sudden you have there a global variable it's not possible to make it a function's parameter?Or better in case of xsrand just return it and assign outsideThis is one of those instances, Nox, where getting something working was more important than worrying about OOP best practice. In an ideal world, it'd be OOP'd. And, that's my ultimate plan.I just thought I'd share the procedural code with you all so that those who don't /do/ OOP can benefit alongside those that do /do/ OOP.
#include <stdio.h>// The HelloWorld class definition.class HelloWorld{ public: HelloWorld() {} // Constructor. ~HelloWorld() {} // Destructor. void print() { printf("Hello World!\n"); }};int main(){ HelloWorld a; // Create a HelloWorld object. a.print(); // Send a "print" message to the object. return 0;}
puts "Hello, World!"