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Big Villain
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Topic: Big Villain (Read 1704 times)
JohnMunsch
Level 7
Posts: 32
Reputation: +1/-0
Big Villain
«
on:
October 15, 2008, 09:17:11 AM »
Big Villain is a game of mad science and trying to take over the world that doesn't take itself too seriously. Build secret lairs, recruit minions and agents, spy on other players, and acquire the parts you need for your world domination scheme.
Design: John Munsch and Darin Clark
Coding: John Munsch (and maybe Darin Clark as well, if I can talk him into it)
Artwork: God only knows
Blog: Any blogging I do will be at
http://www.JohnMunsch.com
. I'll put up an item there today with more details about the game we designed.
Sadly I have no budget of $1000 or more to spend on this, nor do I have a huge amount of existing game code to draw upon. Hopefully a good design, the fact that I'm committing publicly to participate in this contest, and the many plugins available for Ruby on Rails will carry me through to a good working game by December 11th.
P.S. Anyone planning to do a game who needs any help getting started might benefit from the tutorial work that Luke over at BuildingBrowsergames.com and I have written:
http://code.google.com/p/building-browsergames-tutorial/
«
Last Edit: October 15, 2008, 09:30:14 AM by JohnMunsch
»
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My PBBG development blog is at
http://MadGamesLab.com
Zeggy
Global Moderator
Level 35
Posts: 1,187
Reputation: +13/-4
Re: Big Villain
«
Reply #1 on:
October 15, 2008, 09:56:34 AM »
Sounds great! The idea reminds me of a game called Evil Genius
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lewt24
Game Owner
Level 10
Posts: 57
Reputation: +0/-0
Re: Big Villain
«
Reply #2 on:
October 15, 2008, 10:05:45 AM »
good luck but damn this competition seems to be getting alot harder and i think im going to have to buck up my ideas about my project
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I sell and make lots of things... talk to me via Instant Messenger if you need anything at all really
JohnMunsch
Level 7
Posts: 32
Reputation: +1/-0
Re: Big Villain
«
Reply #3 on:
November 06, 2008, 07:55:45 AM »
Yeah, I know it's hideous at the moment, but it's functioning and that's something. It will get prettier later once you can play more of the game.
Logged
My PBBG development blog is at
http://MadGamesLab.com
xBleuWolfx
Level 17
Posts: 158
Reputation: +3/-2
Re: Big Villain
«
Reply #4 on:
November 10, 2008, 02:01:48 AM »
Looks awesome. Also, I'm planning on making a game, in my free time (which is very little), based on the Building Browsergames tutorial.
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I'm not slacking off. My code's compiling.
JohnMunsch
Level 7
Posts: 32
Reputation: +1/-0
Re: Big Villain
«
Reply #5 on:
November 22, 2008, 12:57:22 AM »
It doesn't look much improved from the first one but it is. All five operations actually work no matter what the order or anything, all of them pop up a dialog if necessary to give you a chance to enter in options for the operation (except for Reveal Intelligence, but I'll have that one soon), and you can actually delete the messages that the operations generate.
Here's where I'm beginning on the next big round of operations. All are related to lairs in some fashion. Building them, operations against them by opponents (to find, destroy, or try to steal intelligence from them), etc. But before I could do any of that I have to actually have my set of lairs. So I used Streamlined which quickly gives you an edit interface for model objects without your having to build it. This is the one I'm using to enter in info about the various lairs and the available parts for each lair.
Now, assuming you're not completely bored out of your mind at this point, you might find the attached PDF amusing. It's about a 15 page document that is the design document Darin and I created before I even started the game. It lays out a ton of stuff you will not see in the beta or the first version, probably a lot of stuff that will be six months coming, but you can kind of get a sense for what all the parts are for the game and how I hope to see it come together in the future.
Logged
My PBBG development blog is at
http://MadGamesLab.com
davidjwest
Level 15
Posts: 130
Reputation: +0/-0
Re: Big Villain
«
Reply #6 on:
November 22, 2008, 04:11:45 AM »
Looking good!
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jannesiera
Level 35
Posts: 1,026
Reputation: +6/-1
Re: Big Villain
«
Reply #7 on:
November 22, 2008, 06:56:58 AM »
Nice
, but I have no time to read the PDF though...
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Currently taking a break from game development. I'll be back to check on you guys.
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trollface666
Level 16
Posts: 139
Reputation: +0/-0
Game Designer and Artist
Re: Big Villain
«
Reply #8 on:
November 22, 2008, 03:40:20 PM »
My god.... Come December 11th, the amount of BBG's I am going to have to try out is going to blow my mind.... But its all good!
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Chris
Game Owner
Level 35
Posts: 2,217
Reputation: +28/-1
Re: Big Villain
«
Reply #9 on:
November 25, 2008, 04:04:27 AM »
I love your design doc
I wish I had something like that too...
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JohnMunsch
Level 7
Posts: 32
Reputation: +1/-0
Re: Big Villain
«
Reply #10 on:
December 12, 2008, 12:44:28 PM »
Obviously, I did not finish in time, but that's OK, I haven't slowed down much. I spent last night trying to get the look changed to something that wouldn't make your eyes bleed when you looked at it. Hopefully by the time the weekend is over I'll have something I can show.
I seriously underestimated how much work was needed for this game (and how much time I would spend on it) to have thought I could finish it in two months. It has been loads of fun working on it though. There's pretty much nothing that could possibly make me want to stop until it is done now.
Logged
My PBBG development blog is at
http://MadGamesLab.com
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