Author Topic: Cubicle Battles  (Read 8523 times)

Offline trollface666

  • Level 16
  • *
  • Posts: 139
  • Reputation: +0/-0
  • Game Designer and Artist
    • View Profile
    • Cubicle Battles
Re: Cubicle Battles
« Reply #75 on: December 29, 2008, 09:54:04 AM »
Alright you noobs, now that the contest is over, some feedback would be appreciated about my game. It seemed that no one even bothered to play my game and rarely even talked about it in length here. Winning the contest I couldn't care less about, but if my game has 'fun' issues, how can I address them without player feedback? Anything?

Offline jannesiera

  • Level 35
  • **
  • Posts: 1,026
  • Reputation: +6/-1
    • View Profile
    • BBGameDesign
Re: Cubicle Battles
« Reply #76 on: December 29, 2008, 11:05:33 AM »
I played your game... I quite liked it. Perhaps I'll play some more, I'm not sure though... It's just I do't have the time to play and I don't have any friends to play with. It would be great if you're going to 'update' all the art. But the most important thing for your game is, I think, that it needs more players. How much and what sort of advertising did you do already? And what are your advertising plans?

Offline JGadrow

  • Level 35
  • **
  • Posts: 1,133
  • Reputation: +23/-2
    • View Profile
Re: Cubicle Battles
« Reply #77 on: December 29, 2008, 11:07:33 AM »
I played the game for a little while. It didn't hold my attention beyond the first play-through mainly because of how slowly it ran even AFTER all of the images and such were cached. It took forever. Also, the inventory system was horrid because I could never find the 'sweet spot' to get the stuff to drop in the inventory and stay there lol It kept going back to the 'loot' menu or what-ever.

Now... that said. If the game was made to run smoother and iron out the issues, it would have been a serious contender. Even with the issues, it was actually my #4 candidate :)

It had a great personality to it and was fun when you were able to get it to run. Plus... I work in a cube lol! I HAD to play it lol :P
Idiocy - Never underestimate the power of stupid people in large groups.


Offline trollface666

  • Level 16
  • *
  • Posts: 139
  • Reputation: +0/-0
  • Game Designer and Artist
    • View Profile
    • Cubicle Battles
Re: Cubicle Battles
« Reply #78 on: December 29, 2008, 02:47:00 PM »
As for advertising the game, my partner and I haven't got to that point yet in the game where we start to spam across the net for players. So I am sorry for the lack of players, thats really on us, for not advertising the game yet.

We most def need to create a art download for the game, so players don't need to acquire the images as much each time they log on.

As far as the inventory issue, its like this...

Our coder has decided to have a 'type' of item fit under the largest version of that type for all types. Like, for shirts. The imprint of teh largest shirt in the game is used for ALL shirts, so when you are trying to find a spot for a tiny tank top, it takes the space of a giant business suit shirt.

There are two reasons for this. One, its much easier to code, and two, it makes it so playing female characters actually don't give you a carrying advantage over the males, since their clothing is so small.

This is our fault for not making this clear anywhere in the game. This is definitely and issue we are looking into fixing.

The game is slated to be ready for mass advertising sometime end of Jan. As this website is now my new home, I am sure you all will be annoyed by then with my updates for this game ha!

Offline Scion

  • Level 27
  • **
  • Posts: 402
  • Reputation: +11/-0
    • View Profile
Re: Cubicle Battles
« Reply #79 on: December 29, 2008, 03:00:35 PM »
yes id second makaris points there....i had major frustration issues with teh inventory...

perhapes something like how gothic or dungeon siege do theirs with an indicator to show how big the object is ...in therm of inventory space would be great...

the only other main thing i found anoying was the need to wait for the counter to count down even though id completed my actions...

Im sure that when youve resolved those and the image pack issues youll have a really nice and viable game that will get a nice player base...

you may want to have someone double check all the spelling and language use....make sure that labels and names of things are really indicative...for instance i found advancement rather misleading ....but thats me.


Offline trollface666

  • Level 16
  • *
  • Posts: 139
  • Reputation: +0/-0
  • Game Designer and Artist
    • View Profile
    • Cubicle Battles
Re: Cubicle Battles
« Reply #80 on: December 29, 2008, 03:19:37 PM »
yes id second makaris points there....i had major frustration issues with teh inventory...

perhapes something like how gothic or dungeon siege do theirs with an indicator to show how big the object is ...in therm of inventory space would be great...

That is a great idea! When you pick an item up, an image of the item's true size might hover behind it, like a red outline or something.

Quote
the only other main thing i found anoying was the need to wait for the counter to count down even though id completed my actions...

Yeah, this is a necessity though. This is for when you, eventually, have larger PvP battles, say 4 v 4 or 10 v 10, the game needs to make sure all player's actions are synchronized. The draw back? 1v1 battles feel very slow. But I guess its just the opposite of what I call browser based mindless clicking. I've played (am playing) a few browser games where you just sit there and click rapidly, killing monsters every 4 seconds. A shame to, since in our game, at most it takes 10 NPCS to be killed to make a level, all the way to level 99. So even though the combat may feel slow versus npc's, you wont spend 5 trillion points speed clicking to make level 29 in 4 days.
Quote
Im sure that when youve resolved those and the image pack issues youll have a really nice and viable game that will get a nice player base...

We also don't know when to take the big leap. Our server is just a strong computer at my partner's house. Hes looking into hosting though. A fat pipe may help speed up the game.

Quote
you may want to have someone double check all the spelling and language use....make sure that labels and names of things are really indicative...for instance i found advancement rather misleading ....but thats me.

Yeah, everything is misspelled ha!

We also walk a fine line. At first we just used 'level' and 'experience' and 'quest' but we didn't want you to feel like you are playing a fantasy game. You are in a cubicle working. But I guess we need to sacrifice some in game ambiance for communication right? I was thinking of just calling Advancement in the Human Resources, Quests.

Most def though, we know the inventory and the combat speed is the issue... I wish I could do more than just draw!

Offline jannesiera

  • Level 35
  • **
  • Posts: 1,026
  • Reputation: +6/-1
    • View Profile
    • BBGameDesign
Re: Cubicle Battles
« Reply #81 on: December 30, 2008, 12:48:17 PM »
Most def though, we know the inventory and the combat speed is the issue... I wish I could do more than just draw!

Yeah, well, I hope you just keep drawing ^^. You're a pretty good artist, but if you keep practising like i've noticed you have the last weeks, you will become a great artist. And i actualy still want to know how that new colouring technique of you goes :P...

Offline trollface666

  • Level 16
  • *
  • Posts: 139
  • Reputation: +0/-0
  • Game Designer and Artist
    • View Profile
    • Cubicle Battles
Re: Cubicle Battles
« Reply #82 on: December 30, 2008, 03:49:52 PM »
The item placement system has been greatly improved upon.

Since we were told it was an issue (even after weeks of nobody telling us anything)it has now been fixed. It is still a tad buggy, but nothing a person without ADD can't handle.

:)

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal