Author Topic: My Entry - dropped out of competition  (Read 1897 times)

Offline saljutin

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My Entry - dropped out of competition
« on: October 17, 2008, 09:43:30 AM »
Team: 1 (maybe later I will find someone to do graphics/layout)

Code base: I will be using my own basic framework (login, register, messages, ingame forums, map), adding new things to fit this game, like extending and reorganizing that map, adding things to forum etc.

Game type: unique turn based strategy with player cooperation and units similar to WW2 units, my vision is to create game which everyone can play, meaning you can play 10-15 minutes per day or spend hours coordinating attacks, recruiting your team and planning on invasion. Basically 4 cities (each one in one corner) will fight for world domination. On center of map there will be uranium deposit allowing nation who captured it to create tactical missiles (costly of course). So lots of user interaction, because I prefer that more then clicking 100+ links per day.
« Last Edit: December 11, 2008, 09:12:28 AM by saljutin »

Offline saljutin

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Re: My Entry
« Reply #1 on: October 18, 2008, 11:06:34 AM »
DEV BLOG #1:
Basic login, register, messages scripts done
Finished Map + Moving units on map (depends on their range per turn used)
Map is 100x100 tiles global, 9x9 tiles local (what you see when you move units)
Selecting units (selected unit is centered on local map)

Offline Zeggy

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Re: My Entry
« Reply #2 on: October 18, 2008, 06:30:49 PM »
Cool, a map-based game!
My game also uses maps. I considered using tiles, but my game doesn't use units so I figured it wouldn't have a point.

I'm waiting for a demo :P

Offline saljutin

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Re: My Entry
« Reply #3 on: October 19, 2008, 11:40:27 AM »
what do you think about this:

III.2.   Game Start
Every player starts as a member of country (either his decision or randomly chosen), with default amount of resources and two infantry units and one truck. Player gains 2 turns every 8 hours, but maximum stored is 5 turns. Every player unit gains 5 turns every 8 hours, but maximum stored is 5 turns. This ensures more strategical battles and disallows player to do »blitz-krieg« e.g. to use 500 turns to travel around the map killing everything.

Offline xBleuWolfx

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Re: My Entry
« Reply #4 on: October 20, 2008, 05:46:49 PM »
what do you think about this:

III.2.   Game Start
Every player starts as a member of country (either his decision or randomly chosen), with default amount of resources and two infantry units and one truck. Player gains 2 turns every 8 hours, but maximum stored is 5 turns. Every player unit gains 5 turns every 8 hours, but maximum stored is 5 turns. This ensures more strategical battles and disallows player to do »blitz-krieg« e.g. to use 500 turns to travel around the map killing everything.

It sounds great to me.
I'm not slacking off. My code's compiling.


Offline Chris

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Re: My Entry
« Reply #5 on: October 21, 2008, 05:35:58 AM »
Quote
two infantry units and one truck
Slow, especially for 100x100 map. Make it 5 infantry, 2 trucks, 1 tank. Also some protection for the home country (fort or local militia that can not be moved anywhere).

Offline saljutin

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Re: My Entry
« Reply #6 on: October 21, 2008, 10:42:45 AM »
Nah man that is only start. It will be slow but with playing player gets points and number of points determine his maximum army size...something like that.
I was only wondering about size of map and game tempo...not to reveal the whole plan because that is 5 pages in word :D

Offline saljutin

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Re: My Entry
« Reply #7 on: November 06, 2008, 05:31:54 PM »
http://blog.bbguniverse.com/?p=54

you can read & learn more about my game on this blog

Offline saljutin

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Re: My Entry
« Reply #8 on: December 03, 2008, 09:19:08 AM »
because of lack of time and my trip to Germany I don't know if I will be able to finish to 11.12. :-\
I hope I can still make some things in those 4 days left (4 days left for me)

also UPDATE on making this game:
+truck can tow equipment and you can load infantry units inside truck :)
+training units
+politics system
+city improvements (buildings)
+mines positioned on map to allow fight for resources :)

MUST do things:
-capturing mines
-researching
-finishing touches
-some graphics for units etc

IF I will succeed to create playable game to 11.12. then it can be unbalanced and without good graphics :-\
« Last Edit: December 03, 2008, 10:11:33 AM by saljutin »

Offline jannesiera

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Re: My Entry
« Reply #9 on: December 03, 2008, 12:18:05 PM »
Well, I think very few people will have good graphics :D. But I really I hope you will be able to have a playable version by the deadline!

Offline Chris

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Re: My Entry
« Reply #10 on: December 03, 2008, 01:28:09 PM »
If it was me, I would do these in that order.

Priority:
-putting the game online
-bug fixes & at least 1 day for players feeedback
-1 day reserve for unexpected (the fourth day)
-finishing touches
-capturing mines

Discarded:
-researching
-some graphics for units etc

Anyway, it will be a challenge no matter what. Good luck!

Offline jannesiera

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Re: My Entry
« Reply #11 on: December 03, 2008, 02:19:10 PM »
If it was me, I would do these in that order.

Priority:
-putting the game online
-bug fixes & at least 1 day for players feeedback
-1 day reserve for unexpected (the fourth day)
-finishing touches
-capturing mines

Discarded:
-researching
-some graphics for units etc

Anyway, it will be a challenge no matter what. Good luck!
Well, I think that would be a good order  :).

Offline saljutin

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Re: My Entry
« Reply #12 on: December 03, 2008, 05:07:07 PM »
bugs are fixed during coding... :) i write few lines of code then test it
only minor bugs can appear...I think
graphics for units are needed so unit is shown on map so you know what are you facing
basic research is also needed

I think what is the biggest lack here is game help :)

Offline jannesiera

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Re: My Entry
« Reply #13 on: December 04, 2008, 04:32:10 AM »
bugs are fixed during coding... :) i write few lines of code then test it
only minor bugs can appear...I think
graphics for units are needed so unit is shown on map so you know what are you facing
basic research is also needed

I think what is the biggest lack here is game help :)

You could use  signs to indicate units in the beginning. (for example: a big red "S" picture for "Soldier").
For game help you could put the game online and ask some bčta testers to help making a very short game help?

 


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