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I wouldn't implement trade and market at all. The game is not about it, it is about piracy. You know, sinking merchant ships, taking their goods, hiring crew in tawerns and dealing with governors. Oh, yes, theason of your captains and swordfighting and abordage is a part of it. Trading... no decent pirate would dirty his hand with this, never! Trade would destroy the mood of the game.
I can send you pics of my cocks if you want reference.
market system is fine and dandy...but it brings a whole lot more work with it too....first off there has to be a reason to buy and sell the items...are they used for something?secondly it brings a whole new area that must be balanced......arrrrgh..balancing.... third, its a new away for those yella bellied land lubbers to cheat/multi/harvest...fourthly as has already been said ....what are ye man...a pirate or a penny pinchin merchant...stillit does add a whole lot more depth to a game.....
How naval battles will work? Any details already?The life of a typical pirate:- sailing (to track merchant ship in the wast ocean)- chase (do not let the prey escape you)- gunnery (reducing enemy crew/danger of sinking it, if the ship is destroyed can retrieve only part of the cargo)- abordage (final assault to capture the vessel)- captains swordfighting duel (optional?)- sorting out the goods/prisoners to take onboard (limited cargo space)- visit the port to sell goods, collect ransom for prisoners, replace crew and repair the ship- repeat(by the way, I find it merchant's conspiracy that trade was implemented before naval combat in a pirates game)
lol! Its not a conspiracy! People got to grow fat and wealthy so pirates can arise -Interesting ideas you got there. For the beginning I have thought of naval battle only. If you go to ship list and click on your ship, you will see a list of available upgrades for the ship. These upgrades matter in battle (I will create the help file in how they help soon as the battle script is already ready).-You also got to care about your crew. Crew will be lost in naval battles but the winner will also be able to take some of them for their own crew. They will also plunder the enemy ship and if the opponent cannot pay a ransom at that specific time, they will also loot the ship (exception: opponent has only one ship).-Sailing is what I am coding right now. You will sail from one port to another.-Same will be with chase. There will be 9 boxes on the map where you will be able to send your ship to go after other specific ships.-Swordfighting was something in my initial plans that I do not see it getting impemented. I want to focus on naval battle and keep it a strategy/rpg. Meaning a strategy game with some rpg elements. But I do not want to create an rpg. However, I will later give the option to players to train up to 10 skills that will apply to all their ships. The selection in the first screen (merchant,pirate or noble) will also grant an extra 20% permanent bonus to one of these skills.-Regarding visiting ports, you will be also able to build a warehouse in each port. In case you do, you will be able to jump into this port even if you don't have a ship there.What I am trying to determine right now is if I will limit what ships (18 different types) each port will be able to build or if I will do it in somewhat different manner.
What I am trying to determine right now is if I will limit what ships (18 different types) each port will be able to build or if I will do it in somewhat different manner.
Quote from: Murzim on December 03, 2008, 08:24:27 AMWhat I am trying to determine right now is if I will limit what ships (18 different types) each port will be able to build or if I will do it in somewhat different manner. In my opinion your priorites are messed up. This is something you should worry like 6 months from now, when the game is big... for now just put everything into every port and make the core stuff instead. Recruit crew, sailing, naval battle, selling loot... almost everything is more important than ships availablity in each port
I can't seem to figure out how to make a fleet :S. And I can't travel without one so...
Quote from: jannesiera on December 07, 2008, 03:31:10 AMI can't seem to figure out how to make a fleet :S. And I can't travel without one so...I will enlarge the create fleet button and put it in the middle