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What was neat is that you had to group units into small teams, and each team had to have a team leader. You had to be careful in designing your groups as each group served a different purpose. For example, I'd often stack 2 tanks on the front row (1 Golem, 1 Dragon) with a healer in the back and use this as a shield against incoming melee attacks. I'd then have another group that fought spell casters (mostly undead units that were immune to everything but holy attacks). I'd have a 3rd group with many beast masters (guys with whips) that I'd send to fight incoming groups of Animal tanks (dragons, hell dogs, etc).
So what we get is something like this:attack--platoon a1---- platoon leader a1---- unit a11---- unit a12---- ...---- unit a1n---- platoon a1 items / techs / skills--platoon a2---- platoon leader a2---- unit a21---- unit a22---- ...---- unit a2n---- platoon a2 items / techs / skillsdefense--platoon d1---- platoon leader d1---- unit d11---- unit d12---- ...---- unit d1n---- platoon d1 items / techs / skills--platoon d2---- platoon leader d2---- unit d21---- unit d22---- ...---- unit d2n---- platoon d2 items / techs / skillssupport-- platoon s1---- platoon leader s1---- unit s11---- unit s12---- ...---- unit s1n---- platoon s1 items / techs / skills-- platoon s2---- platoon leader s2---- unit s21---- unit s22---- ...---- unit s2n---- platoon s2 items / techs / skills
- how about this - more soldiers that are in regiment bigger are upkeep costs? function to describe this should be some Z=X^Y function where Z is upkeep, X number of soldiers, Y some constant, so people would "fill" regiments evenly- player choose elite squad and he can "put" 3 (instead of 2) specialization slots but their Y would be bigger then normal?
In my example what the player customizes is the platoons, not the individual units. The idea his that the player creates a group of units, and then adds customizations to that group, the individual units are not important in this scenario, if for example a unit is moved from one group to another it won't keep the bonus from the group it was previously in since the bonus are tied just to the group.In reality this is the same has just having 15 customizable units, the only difference in my example is that these units act as a container for smaller units.