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I see my 1 weekend spent away from home as a kingmaker against my success
But the thing is... players don't like it. Hoarders openly said to me that they hate it that thay can not save all their gold (even though the net effect was the gold being saved much easier and without stress). Hunters said they don't like it that they can not steal gold from players the moment they withdraw it from bank. It turned out to be a cure worse than disease...
QuoteI see my 1 weekend spent away from home as a kingmaker against my success Isn't it a desirable trait for BBG?
So, how do I keep my winnings high, but my losses low (which is what all active players want)?
Since (theoretically) a significant source of money for BBGs comes from Ads (and certainly through activity)
QuoteSo, how do I keep my winnings high, but my losses low (which is what all active players want)? You don't There is an imperative for such type of game for players to be unsuccessful in defending their gold.Nothing is more important than this, nothing And yes, this has terribly inperfect implications. This is the inherited flaw of the "steal gold at hand unless it is banked" type of game. And if you attempt to remove the flaw you either break everything or result in a completely different game type.
QuoteSince (theoretically) a significant source of money for BBGs comes from Ads (and certainly through activity) I don't know where you got this information from, I never heard about it (above year 2007).
Then I shall make a new game.