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Simunomics is probably the one I stuck with the longest.
Quote from: Topazan on February 12, 2012, 06:31:53 AMSimunomics is probably the one I stuck with the longest.Weren't you annoyed with the old companies being at the top literally everywhere? I checked it and there was one that was the first on each category of product... Also, I got bankrupt immediately because I have chosen wrong industry (200% of demand met, and the cost of products was higher than the price I could get via my retail shops ).How to design the "sale" (selling of goods to virtual consumers for profit) system? I have a working player to player supply & demand driven market system, I would definitely want to use it for player to player trade of raw resources and half products. Now I wonder about the virtual consumers buying finished products...
I meant something like this:- you build a shop you are getting 10 customers per day- you click upgrade shop button which cost 100 gold (each next upgrade cost more) you get +1 customer per day- if you reduce price by 50% of average price of other players you get 3 times more customers- if you run marketing campaign you get +10% customers (cummulative with other bonuses)