Author Topic: Casino  (Read 1241 times)

Offline Glenugie

  • Level 10
  • *
  • Posts: 64
  • Reputation: +0/-0
    • View Profile
    • The Land of Ennui
Casino
« on: October 06, 2009, 11:23:15 AM »
Right now, Im writing a casino area for my BBG, I've though of 3 game concepts so far, one is a game of High Low, where you have to say if the card is higher or lower, another is a simple coin toss, that will give you double your bet, or a consolation prize, and another is a simple fruit machine (undecided on how to work this yet). But I wondered if anyone else had any ideas for simple gambling for use in a BBG that provides an way for players to earn money, with a definite risk factor?

Any thoughts are appreciated :)

~Glenugie~

Offline jannesiera

  • Level 35
  • **
  • Posts: 1,026
  • Reputation: +6/-1
    • View Profile
    • BBGameDesign
Re: Casino
« Reply #1 on: October 06, 2009, 01:44:43 PM »
What I though about just now, though it's not what you're looking for, is that you can make a simple flip the coin game where the player gets double the money when he wins and a random item when he looses.

Most of the time he would get thrash not worth anything at all, but he might get a rare item (worth a lot, off course) on a rare occasion!

This is nothing impressive, but at least a little bit better that most flip the coin games ;). Probably best to use with rpg / pet games with a huge variety of items.

Offline Glenugie

  • Level 10
  • *
  • Posts: 64
  • Reputation: +0/-0
    • View Profile
    • The Land of Ennui
Re: Casino
« Reply #2 on: October 06, 2009, 01:48:46 PM »
It's certainly an interesting though, but not one I can use right now, when the player loses, t gives them an item that is an inside joke with me and the other dev's :)

Offline Chris

  • Game Owner
  • Level 35
  • *
  • Posts: 2,217
  • Reputation: +28/-1
    • View Profile
Re: Casino
« Reply #3 on: October 06, 2009, 04:02:54 PM »
simple flip the coin game where the player gets double the money when he wins and a random item when he looses.
It leads to bots, because you can gamble with sure win and no risk in a long term (statistically win ratio above 50%, since you can either get double bet or a cheap item you can sell for 1). By the way, real casinos never have 50/50 chance (for example rulette has "0" spot which means house wins, so if you bet on red or black you have like 49% chance to get double return).

Be careful with these, you can break game economy if you make even small mistake here.

Offline saljutin

  • Level 22
  • *
  • Posts: 266
  • Reputation: +6/-0
    • View Profile
Re: Casino
« Reply #4 on: October 07, 2009, 04:43:19 AM »
I would totally agree with Chris.
Implementing some casino games without knowing or calculating return can damage economy.
If you want to make flip coin game, then make it so that 2 users bet on coin (one sides, one numbers) so money "stays" in economy it just change places
for other games ... just copy rules from some page about it :)

Offline jannesiera

  • Level 35
  • **
  • Posts: 1,026
  • Reputation: +6/-1
    • View Profile
    • BBGameDesign
Re: Casino
« Reply #5 on: October 07, 2009, 07:31:43 AM »
Chris, it was just a basic idea. You can alter it to fit your own needs. For example you could have alimit amount of turns, negative side effects when you loose, etc. And it's pretty obvious you need to be careful with a game economy, not only with your chance games...

Offline Sunchaser

  • Game Owner
  • Level 23
  • *
  • Posts: 296
  • Reputation: +3/-0
  • Game Owner
    • View Profile
    • Medieval Europe
Re: Casino
« Reply #6 on: October 07, 2009, 10:35:32 AM »
What about a kind of instant lottery where the player has to guess 1 in 10 numbers and has to pay money for every tries it does? If it fails only a certain % of the money goes in the jackpot (in this way the lottery can be viewed as a sink).

Prices for trying to guess a number raises with the jackpot. Of course the jackpot should have a cap and all the stuff should be properly balanced.


Offline shoespeak

  • Level 11
  • *
  • Posts: 75
  • Reputation: +3/-0
    • View Profile
Re: Casino
« Reply #7 on: October 07, 2009, 10:51:07 PM »
What about multiplayer games like poker or black jack? These would keep the money within the economy as saljutin suggested...I think it would be easy to figure out the odds...house would always win but some good/lucky players could make money...the main advantage I see over this would be that it is more exciting...but maybe thats just me :)

Offline Slashmore

  • Level 17
  • *
  • Posts: 156
  • Reputation: +1/-0
    • View Profile
Re: Casino
« Reply #8 on: October 07, 2009, 11:33:12 PM »
What about multiplayer games like poker or black jack? These would keep the money within the economy as saljutin suggested...I think it would be easy to figure out the odds...house would always win but some good/lucky players could make money...the main advantage I see over this would be that it is more exciting...but maybe thats just me :)

I agree, I did come across a nulled multi poker script if you want me to try and find it. It has it's own login system which i'd recommend deleting and just using the sesson from the main game.
« Last Edit: October 07, 2009, 11:35:21 PM by Slashmore »

Offline Glenugie

  • Level 10
  • *
  • Posts: 64
  • Reputation: +0/-0
    • View Profile
    • The Land of Ennui
Re: Casino
« Reply #9 on: October 08, 2009, 01:24:16 AM »
All good ideas, they would take a little extra work, but I imagine it would be worth it :)

I'll take a look into writing some of them up at the weekend

~Glenugie~

Offline raestlyn

  • Level 29
  • **
  • Posts: 464
  • Reputation: +9/-5
    • View Profile
Re: Casino
« Reply #10 on: October 08, 2009, 04:49:17 PM »
How about a lottery-style of game where players will buy tickets with random number on them and say 80% goes to the pot. At once a week you pick up a number that wins. Great money sink and will get very popular pretty fast. In a game I used to play had the game and the pot was 32 billion at best (averange amount you could make a day was around 10 million if you were strong enough, just to give you a perspective).


I can send you pics of my cocks if you want reference.


Offline codestryke

  • Administrator
  • Level 33
  • *****
  • Posts: 589
  • Reputation: +22/-0
    • View Profile
    • eXtremeCast Games
Re: Casino
« Reply #11 on: October 11, 2009, 03:25:53 PM »
I covered casino's in this article
http://community.bbgamezone.net/index.php/topic,335.0.html

Like many have said a casino can really put a LOT of money into the games economy.

This said I have coded video poker, blackjack, slots, roulette, keno and scratch tickets. With poker, blackjack, roulette and keno games these all have an inherit payout, if you program them correctly, that favor the house. Which means over the long haul you will be taking more money out of the game then putting in.

Slots can be the same but just using randoms don't work there is some math behind it (which the article goes over). Scratch tickets can put money into the game or take it out depending on how you go about it. I always went for scratch tickets rather then a lotto because of the control of the payout. I can generate 10,000 tickets and only put out say 1,000 winners which takes a huge chunk of money out of the game.

Creating online addictions, one game at a time:

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal