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The desired deployment of armies is 1,1,1,1,1 (5 armies in 5 provinces) So, if you make that defense is 3 times better the "normal" player would never even try attacking because he could never amass even 1:1 ratio or armies (he could maybe move 2 armies from provinces (sacrificing these provinces), so the ratio would be 2:3 against another "normal" player). In such system we could basicly throw out the whole combat system since no one (except for suicide run players) would have even a slight chance of victory in an attack......In general, designer wants players to attack since it is fun. And attacking has to be successful more frequently than defence. That's how games work To offset it, attack uses certain "turns" or "actions" so you can attack only limited number of times, but still you want to attack all you can within the limits imposed.
Defending doesn't need to be overwhelmingly advantageous, but there has to be some chance of repelling an attack (or at least making the attack cost the attacking force more than it costs your defense) or else players will focus solely on attacking, since that's the only effective course of action.
If you aren't already doing so, make the cost of an attack dependent on the number of armies participating.
Plus people are crazy in games ... They always find a way to kill others when given even a slight chance. They will go on organized suicide rampage if thats the only way to kill someone.
QuoteIf you aren't already doing so, make the cost of an attack dependent on the number of armies participating. I think there would be no reason for a player to have more than 1 offensive army (he could just amass more troops in that one army)...Unles some additional rules are established to make it undiserable.