Welcome to the Browser-Base Game Zone forums!
certain potions can be used in forging ingots
Too many words, not enough numbers Each sword can have up to 10 magic points. Magic points are like slots for enchantments. Enchantments can be bought from an enchanter, some enchantments (cheaper/more powerful) might require more than 1 magic point.The amount of magic points depend on these 3 categories:- material used (metal)- blacksmith skill- anvil level + forge location (if you are forging inside the "vulcano of thousand crafts" you get +2)The final magic points is the LOWEST of the 3 categories plus bonuses (up to +3).Quotecertain potions can be used in forging ingotsI have trouble visualizing this... A dwarf is smelting some iron then takes a bottle and pour it to make the alloy better That's completely unrealistic because everyone knows magic can not withstand the temperatures of smelting iron, it can be applied only at the finished or nearly finished product :-P
everyone knows magic can not withstand the temperatures of smelting iron
I have made a decision in regards to mats. I think I will borrow the random addition to mats method of SWG crafting. I have been trying to distill the most interesting aspects of really popular crafting systems, and I think a large part of SWG was that aspect. I finally figured out why. It is just like the randomness of diablo loot drops. It takes that aspect and moves it from adventuring to crafting and it worked really well. I think that I really like these things in a crafting system:A lot of matsSome random and useful variation in matsMany kinds of matsMany craftable itemsCrafting tools that can get betterMany areas of craftingCrafting with multiple stepsInterdependent craftingMagic enhancements to craftingCrafting items that are not crappier versions of loot dropsCrafting that makes generally unique itemsNot having to craft 500 identical shitty items to levelCrafting that allows players to be recognized for their itemsCrafting where making many of a specific item type makes you betterI think I have determined nearly all the aspects of crafting I want my system to have, and in many cases how to implement them, and even how to code them. I think I am ready to get down to work. Still got other aspects of the game to work on, but I think Ive got my crafting plan down.