Author Topic: Database of all games mechanics  (Read 1401 times)

Offline Chris

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Database of all games mechanics
« on: July 19, 2011, 03:08:37 AM »
List here all types of massive multiplayer browser game mechanics you know. Especially the ones that are the most popular and are used by several games.


STRATEGIES
* Travian/Ogame - each grid on the map/planet can be colonized to hold one city, you build infrastructure in cites which require resources and time, the cost of next level of infrastructure is progressive, you send army to steal resources form other player cities (due to combat casualities these game are focused on constant transfer of weaker armies to avoid combat).

* KoC (Kings of Chaos, most mafia games) - each tick you get gold and turns, you use turns to attack other players and steal their gold, you can bank gold to make it immune to being stolen (in such games the focus is on spending or banking the gold fast).

* RedDragon (and many other) - each acre of land can hold one building which produce some resource or give other bonus/ You get land via exploration (require gold, and the cost is progressive depending on how much land you already have, so it is only usable at the beginning) and conquest from other players. Frequently there is also an option to steal resources.


RPGs
* KoL (Kingdom of Loathing) - there is a pool of locations with varying danger & reward levels. You use turns (you get these each tick/day) to adventure and have encounters in selected location (resulting in combat with monsters and rewards).


UNCATEGORIZED
* FarmVille - you have plots of land and you plant vegetables there, you need to go back (preferably at a certain hour) to harvest them and get cash and seed new vegetables. You use cash to buy more seeds or infrastructure or tools. You can not use cash from vegetables growing to increase the number of available fields (you do it via other means, dunno how through, I'm not sure how that one works :D)


Offline CygnusX

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Re: Database of all games mechanics
« Reply #1 on: July 19, 2011, 07:58:54 AM »
RPGs
BoringRPG, MafiaWars - Turns are accumulated based on how much time you spend on the site (unlike the 1 per hour scheme adopted by so many bbgs).  Choices of actions are limited.  Each choice is mostly insignificant, but has a random chance of giving the player various types of rewards.  Think of slot machines.  

Also see this:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

Trade Wars - Players receives 300 turns per hour.  The player is in command of a small ship, and is tasked with growing his fleet through accumulating cash and making purchases.  Players can accumulate cash by finding 2 planets (1 that is selling a resource, and one that is buying it).  Planets are randomly distributed over a grid.  Player must navigate the solar system carefully least they get attacked by another player.  Turns happen 'in real time', with players literally chasing other players across the map.  (I would personally like to see an adaptation of this that uses the mechanics of item 1).  

Offline Altfuture

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Re: Database of all games mechanics
« Reply #2 on: July 19, 2011, 04:46:04 PM »
RPGs

Fallensword - PHP based with 2d map and accumulation of gold. Purchase additional points for better equipment etc.

Spiralknights - Java based game from 3 Rings, Purchase additional energy for real money.

FortuneOnline - Flash based 3d game. Purchase more points to allow you to go on quests etc.


Offline 133794m3r

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Re: Database of all games mechanics
« Reply #3 on: July 19, 2011, 09:05:54 PM »
Actually about that game addiction thing. Read the real article, not some jokingly made one.


http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php?page=1

That one basically covers pretty much everything that all games are using to keep you playing and I suggest that everyone reads it. It is a very interesting read.

Offline Chris

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Re: Database of all games mechanics
« Reply #4 on: August 26, 2011, 09:39:21 AM »
bump

Have we really listed everything? Nothing more?

Offline Zeggy

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Re: Database of all games mechanics
« Reply #5 on: August 26, 2011, 10:02:26 AM »
Maybe this will give some ideas: http://i.imgur.com/MbDmL.jpg

Offline Chris

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Re: Database of all games mechanics
« Reply #6 on: August 29, 2011, 06:33:23 AM »

Offline Sim

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Re: Database of all games mechanics
« Reply #7 on: August 29, 2011, 08:12:20 AM »
ive seen that before. Its quite good.

Offline Marek

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Re: Database of all games mechanics
« Reply #8 on: August 30, 2011, 10:57:02 AM »
The Squidi Three Hundred Mechanics is a good link that has a lot of interesting reading for inspiration. Most of them aren't ready to be made into a bbg, but they can be pretty innovative starting points.

Offline cylentwolf

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Re: Database of all games mechanics
« Reply #9 on: August 30, 2011, 06:40:11 PM »
The Squidi Three Hundred Mechanics is a good link that has a lot of interesting reading for inspiration. Most of them aren't ready to be made into a bbg, but they can be pretty innovative starting points.


Oh wow I think my afternoon just got filled up with reading this.  Thanks a lot Marek. :P

Offline DV8

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Re: Database of all games mechanics
« Reply #10 on: October 08, 2011, 04:35:17 AM »
Nice source for inspiration, thanks!

Offline Barrikor

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Re: Database of all games mechanics
« Reply #11 on: October 12, 2011, 04:47:48 PM »
The Squidi Three Hundred Mechanics is a good link that has a lot of interesting reading for inspiration. Most of them aren't ready to be made into a bbg, but they can be pretty innovative starting points.

Thanks :) Some interesting ideas there
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Offline Dasein Fiasco

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Re: Database of all games mechanics
« Reply #12 on: October 15, 2011, 03:43:33 AM »
The game mechanics deck from SCVNGR is pretty interesting, albeit cribbed from predecessor decks.

http://techcrunch.com/2010/08/25/scvngr-game-mechanics/
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Offline Fimbletes

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Re: Database of all games mechanics
« Reply #13 on: October 23, 2011, 06:08:42 PM »
You should check out the Adding play card deck, got myself one a few weeks back. Has psychology, victory conditions, game mechanics and social game mechanics all in the decks. Used to generate game ideas, worth a play http://www.addingplay.com

 


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