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Later or sooner, entire game strategy becomes spending much as possible and saving fleets much as possible.
I plan absolute noob protection. And player gets stronger staying noob protection was preventing his growth. So ? if player wants grow have to go wilderness.Game has standart things. attack players, get res, build buildings, ships, defences.
For example, Having largest alliance/kingdom is good for game goal ?
It might help to ask the question: what reward does a player get for scoring the most points?In browser games, usually it's just being at the top of the list. It's recognition, and satisfaction that you're the best.So, if you can't decide on what scoring system to use for a top list, why not make several top lists? That way, players can specialize in different areas, such as fleet, economy, territory, etc. You create a score and a top list for each of these areas. This way, there's more than one way to win, and players will be able to experiment with many different strategies.
And I want to get rid of the pointing model. How can you Point Regan or Stalin. ?
There where no weak protection. Some systems are green zone , players can't attack each others... Until player wants to go outside, no one will touch him.
My main problem is, how to rank player without pointing formula.