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Light, Darkness(shadow), Fire, Water, and Earth(forest). I randomly said that if i had to make a game, i wouldn't use those disciplines because they are so common
Chris: When i say, 'i wouldnt use them' i was thinking of them in a setting where magic wasnt a cornerstone of the game. For instance the sage of fire in zelda has little to do with the actual element of fire, it has everything to do with a location and the story. the magic aspect of fire in rather minor and comes from completely separate areas in the game. so using a more obscure 'element' of Energy would translate into a magic ability to throw a bolt of pure energy instead of a whole magic tree with a bunch of different spells.
If you really want heavy originality then scrap elements all together and invent something else. Renaming elements might be a double bad choice, first it will be not familiar to casual players and second it will be called unoriginal by hardcore ones since these are still elements. No one is happy.
JGadrow: That makes perfect sense now that i see the connection. But having a magic tree that covers all things Yttrium or Iridium would make practically no sense lol. and it would confuse the hell out of players too