Author Topic: Fiscal system for groups/kingdoms  (Read 170 times)

Offline Chris

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Fiscal system for groups/kingdoms
« on: November 23, 2011, 06:17:37 PM »
Medieval game, there are predefined kingdoms inhabited by real players (like 100 players per kingdom). The citizens (players that belong to that kingdom) elect a king (one of the players) who "runs" the kingdom (group). There are also predefined cities (owned by the kingdom, not individual players).

It's rather unsorted, random and unfocused... Just add something to it if you think it could be compatible or comment on what already is.
Generally, it is about anything related to money owned by a group as a whole.

Kingdom income
Kingdom needs money :) So, there must be taxes :D
1) Each player pays a flat personal tax, depending on his level/wealth/land.
2) Each player pays a flat class tax, depending on his profession (the king can set how high this tax is for each social group in the kingdom; it should add some interesting internal politics :)).
3) Also, all buy/sell transactions bring 2% in form of sales tax.
4) Another source of income is pillaging cities of other kingdoms. Each city has wealth (abstract value, it is wealth of NPCs that inhabit that city, not players). City wealth accumulate over time. A kingdom can start a battle against enemy city, if won that city gets pillaged (40% of wealth is stolen, let's say). The stolen wealth goes: 50% redistributed among cities of the winning kingdom as wealth, 50% converted to gold and added to kingdom's treasury.

Kingdom expenses
1) Starting battles cost gold (food for marching armies). Only if you attack, defence is free.
2) King can give out various offices to players, the officials get salary which comes from kingdom's treasury (it not a simple gift from the king, since the kingdom needs all offices to be covered in order to be in a good shape, also officials need to learn special skills first).
3) Construction of various city infrastructure (funding universities, monastyrs, roads, ports).
4) Optional hiring of mercenaries to help in battles.

* Army is composed of players. They are obligued to serve for free, so it costs the kingdom nothing.

 


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