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I guess this is something I'm rather bad lazy at. I test that pages do what they are supposed to but actually seeing how a player will progress over time is harded more effort.
The monsters that attack you are random so going from one castle to another you may get attacked once, twice or more or even not at all. Some players will be luckier than others simply by chance - maybe a square of grass has a 10% chance of an attack, so statistically a 10 square trip you are likely to be attacked once but it could easily more more or less. I was thinking of simulating each quest several times with a simulated player with a range of skills and stats so that I can see how a player may fair. If the simulated player is obliterated too many times then obviously I need to make sure they are at a higher level, if it's too easy then the monsters in that area need to be toned down. Does this sound like a sane way of gauging the right level the player needs to be on or is this idea way off?
But people are going to try to move on before they are ready