Author Topic: Graphical BBGames  (Read 1086 times)

Offline lolninja

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Graphical BBGames
« on: July 22, 2009, 07:26:19 AM »
Hey, some time ago I started working on writing a PBBG, with the goal of creating a game which is heavily graphical in nature, during the feasibility study I created a range of different demo's to see if modern browsers are capable enough to handle my pipe dream.

http://loot.httpmmo.com/jsGame/ is an early prototype of my Javascript renderer, this code was written many months ago(if not a year ago), but I don't think I have posted the link before. The code is nasty and hackey, as I was only just starting to learn Javascript.

Does anyone think a BBG built around this technology would be popular, or are most people who play BBG's more interested in statistical games than retro-esk 2d RPGs?

As for the general design of the game, it would be a very simplistic RPG, in which a number of players wonder around the world, battling monsters and generally completing quests and levelling up there characters.

Offline jannesiera

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Re: Graphical BBGames
« Reply #1 on: July 22, 2009, 10:21:06 AM »
Looks like some sort of gameboy style game, but then in MMORPG form? Sure I would play that!

Offline Harkins

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Re: Graphical BBGames
« Reply #2 on: July 22, 2009, 11:13:03 AM »
Yes. I think more graphics and more live interaction will be very popular.

Visit #bbg on irc.freenode.net to talk browser games anytime.

Offline Doidel

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Re: Graphical BBGames
« Reply #3 on: July 22, 2009, 11:18:51 AM »
Hmm sounds cool - what kinds of player interactions do you imagine? (And do you intend having them all on the same world?)

I'd ofc love to play it!
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Offline karnedge

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Re: Graphical BBGames
« Reply #4 on: July 22, 2009, 12:02:27 PM »
I'll check it out as well.
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Offline lolninja

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Re: Graphical BBGames
« Reply #5 on: July 22, 2009, 02:34:50 PM »
Yeah, I was hoping to have every player in one world, possibly using zones, and instanced zones spread across multiple servers, to handle the load.
Just got to workout if its possible to control multiple characters using polling, as I can't be asked learning a more suitable language to implement the server code, so its PHP or nothing :)
A few months back I wrote a server-size mapping system, video @ http://httpmmo.com/2009/01/pathfinding/, which uses a mesh based navigation system, this data is processed once and serialised onto disk. Hopefully because the path finding data is pre processed it should be dead quick to lookup paths, which again in theory would allow monsters to wonder around the levels and agro players etc :D

 


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