I was planning one game and was pretty sure I was going to begin on that one, when I had another idea which I particularly like, and now Im not sure which idea I should embark on 1st.
Could you guys vote on which game you would probably play more?
Both games are army themed
Idea 1Player is Commanding Officer of squadron.
Storyline (basic)Squadron in desert. Comms to home base and nearby squadrons falls out. On top of that, a squadron which has been positively ID'd as formerly an ally begins to attack them. Succeeding, but losing some of their squadron, they form a base in a nearby village.
The player will use locals to build up the village, comms, garage, barracks, schools, etc. Buildings in villages can produce resources (metal, wood and water) but player can also attack other villages for resources. Player can form or join an army, and they try to dominate the desert.
Idea 2Round based game.
3 or 7 day rounds (probably 3)+signup day
Hopefully I can get opening and closing of round to work as cronjobs when Im done.
Storyline (basic)Well, theres no real story line, but here goes
Game similar to Counter Strike in a way.
Im thinking there is 1 day at start of round where no one can do anything except possibly chat, except for joining up for the round, maybe viewing the map of where players are to form tactics. You can not join the round after this day, have to wait for next round.
At start of round you are assigned a team, red or blue. Some fancy coding (havent got it yet, but have a few ideas

) will work out so there are a few bases for each side.
Aim is to kill all opposing players (each player will start with a set amount of lives), take over all opposing bases (involves killing everyone at one base, then hanging around in the base for 1/2 hour or so, team owning base should have players sent to the base to try to take it back. Team taking over base will have slightly reduced defense, kill all players will usually occur first, unless someone is in transit to another base), or having the most points at the end of the round (points given for level ups, kills, being in a base when taken over, etc, points lost for deaths(maybe) team points is sum of all members)
So, which one would you prefer to play?