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I like it, as long as it's fun for all tiers it looks great.
'm not sure if I missed it, but I would incorporate moving down as well...then you can leave higher tier if you find it's too difficult for you
My thought is to slow down rank progression also by forcing them to fight with a certain purpose, ie. You can't become a Baron until you collect 3 of a certain gem, can't become a viscount until you collect 3 of some other gem. Players could start the game with a couple random gems and capture them from each other, when someone levels-up the gems they spend would get sent to random low level players
To make it playable I can see 3 options:1) Make the hierarchical system not crucial to victory (a lord can earn more score/benefits than a king).2) Do not make it a pyramid (no clue how).3) Make the hierarchy change frequently (you collect influence points when you are lord, you lose them when you are king, when you have more influence than king you can take over the crown)
Off topic:@Chris, Ok, I figured I'd best post my idea since you and I are thinking along similar lines. I'm glad you don't like it all that much though I'll make a post about it in... a couple months from now... with luck.
I take it that each player can only have only one overlord (right word?) in your game, since they 'kick out' the old one. What would you use to keep kings from squeezing out the middle counts and barons?
Quote from: Barrikor on September 24, 2010, 01:29:46 AMQuoteI take it that each player can only have only one overlord (right word?) in your game, since they 'kick out' the old one. What would you use to keep kings from squeezing out the middle counts and barons? I'm not sure I understood this sentence...
QuoteI take it that each player can only have only one overlord (right word?) in your game, since they 'kick out' the old one. What would you use to keep kings from squeezing out the middle counts and barons? I'm not sure I understood this sentence...
You are a lord, you fight with other lords and get stuff. Then it come a baron and claims your domain, now there is barony flag of other player on your land (the baron gets some benefits, you lose nothing or minimum). Then a count comes in, kicks out the baron and claims the land for himself (flag changes to county of another player).
Quote from: Chris on September 23, 2010, 06:57:37 AMYou are a lord, you fight with other lords and get stuff. Then it come a baron and claims your domain, now there is barony flag of other player on your land (the baron gets some benefits, you lose nothing or minimum). Then a count comes in, kicks out the baron and claims the land for himself (flag changes to county of another player).(emphasis mine) That count has just "squeezed out", as Barrikor put it, the baron. Moreover, because barons can't contest a count's control, he has squeezed out all barons - only another count or a king can claim sovereignty over that lord's land. And, inevitably, a king will eventually do so, squeezing out the counts as well and leaving only kings able to fight over it. Equally inevitably, after some time in play, all land will be under kings' flags and neither barons nor counts will be able to claim any domains because they can't go against the kings that are in control.
I know you like attack-focused games