Author Topic: hiii another needing of help Gamezone team :))  (Read 1412 times)

Offline mido

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hiii another needing of help Gamezone team :))
« on: July 18, 2010, 09:39:51 AM »
hiii Friends 

i was written topic under name need help  and i acquired a great help :) thanks for Nox

the prop i met in game  i made it how i can balance quest exp with req energy  .

like i made stages every stage have number of quests how i can calculate the energy requirement for every click in quest balancing with  energy  without damage the game speed .

if any one have an idea i hope he help me thanks :))     

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #1 on: July 20, 2010, 07:32:54 AM »
i hope some one answer me :) thanks

Offline jannesiera

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Re: hiii another needing of help Gamezone team :))
« Reply #2 on: July 20, 2010, 08:27:55 AM »
Dear mido,

Though we respect the fact that English probably isn't your first language, it is quite hard to understand your question. You should try to put a little more time in your posts so we can understand exactly what you are saying. Starting sentences with a CAPITAL LETTERS would help on readability already.

Besides that it might help to give us more information on how your game works and what exactly it is you are having trouble with doing.

Do you think you could re-formulate your question for us?

Offline JGadrow

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Re: hiii another needing of help Gamezone team :))
« Reply #3 on: July 20, 2010, 10:21:19 AM »
I think I can translate this for others so they can share comments. I'll do this line-by-line.

hiii Friends
Ok, this one's easy: "Hey Everyone!" lol

i was written topic under name need help  and i acquired a great help :) thanks for Nox
Another easy one: "I had a topic called 'need help' and I got the help I needed. Thanks Nox!"

the prop i met in game  i made it how i can balance quest exp with req energy  .
This one is slightly harder as I believe there are misspellings in it: "The problem I have now is how can I balance quest experience with required energy?"

like i made stages every stage have number of quests how i can calculate the energy requirement for every click in quest balancing with  energy  without damage the game speed .
Hardest one, but I think...: "Ok, I have a certain number of stages. In order to reach a certain stage, you have to complete a certain number of quests. How can I calculate the energy requirement for performing quests without slowing down the player progression?"

if any one have an idea i hope he help me thanks :))
And, another easy one: "Hope you guys can help! Thanks in advance!"

It sounds to me like mido has 3 components: character level (stage), experience, and energy. Energy is used as a limit to the number of actions a player can perform at any one time. Experience is earned by completing quests (which takes energy to perform the actions) and is used to advance character levels.

As far as how to balance it.... We might need more information. It sounds to me like the amount of energy to reach a new level (stage) would be equal to the number of quest actions for that stage. So, if you want a character to level faster, make quests require fewer player actions. If you want a character to level slower, make the quests require more actions.

But, that's probably far too simple.
Idiocy - Never underestimate the power of stupid people in large groups.


Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #4 on: July 20, 2010, 11:08:46 AM »
LOLLLLLLL  Finally there is one understand my space English     8) okey i hope to keep up with my alien tongue   :) .

Let's take example face-book game Castle Age  in game beginning made quests  1 click drain 1 energy give 1 exp after that  3 exp for 3 energy  and they make till  stage 2  you find drain 7 energy  give 8 exp  making progress in game you find drain 30 energy  give 50 exp  or 37 energy giving 45 exp .

My question there is formula to organize this things or they make it random ?? 

in my game i make  campaign > stage > quests .

Campaign have some number of stages , stage have some numbers of quests  .

Thanks for reading my language  :) i hope i make it clear for you guys :) .

Thanks again :).

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #5 on: July 21, 2010, 01:37:29 PM »
hey no one know about this ???

Offline jannesiera

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Re: hiii another needing of help Gamezone team :))
« Reply #6 on: July 21, 2010, 02:29:22 PM »
Yes, you can create a formula for this. How this formula looks like depends on you. It's just basic math. I don't have much experience with this but what I would do is imagine how the progression curve would look like. Then you take the formula to express that formula and tweak the numbers until it feels right (needs some play testing).

Are you with me?

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #7 on: July 21, 2010, 04:26:20 PM »
Yea i am with you :)  go on :)

Offline andrewjbaker

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Re: hiii another needing of help Gamezone team :))
« Reply #8 on: July 22, 2010, 06:34:09 AM »
It sounds to me like it's adding about 25% per level. Could be wrong... ;-)
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Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #9 on: July 22, 2010, 01:07:31 PM »
Adding 25% per lvl to what energy or exp ???

Offline Chris

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Re: hiii another needing of help Gamezone team :))
« Reply #10 on: July 22, 2010, 04:57:16 PM »
It always amuses me how people who forget to put capital letter at the start of a sentence and dot at the end manage to put a semicolon after every single command in their scripts? :D


You need some variable to show progression, how far in the storyline/game you are.

$progression=$quest*1+$stage*10+$campaign*100;
$experience=$progression*$experienceGainSpeed;

(personally, I think they made it other way, like they count clicks only and make no distinction to any campaigns)

Also, are you sure thay did not attached it to character levels?

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #11 on: July 23, 2010, 03:39:45 AM »
HIII Chris :) .

Thanks for replying :) , I see they made it by how many lvls they want player reach in the quest  and calculate the total exp and / on the number of quests  . Ok then we find the quest have some exp  make/ on numbers of clicks per the quest  and they change numbers of clicks  from quest to quest .

That's my opinion may be you have another vision :) .

Thanks :) .

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #12 on: July 23, 2010, 08:59:38 AM »
Really iam totally lost in game math formulas.

i played tons of games  they all same in lvl  , exp  quest drain energy for exp  , battle systems  .

But there is no source for beginner developers  to help them  to find this formula .

Thanks  and i am sorry for wasting your time  :)

Offline Chris

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Re: hiii another needing of help Gamezone team :))
« Reply #13 on: July 23, 2010, 09:57:43 AM »
$experienceForNextLevel=$currentLevel*$currentLevel;

Why don't you analyze source codes of existing open source games and see how they did it?

Offline mido

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Re: hiii another needing of help Gamezone team :))
« Reply #14 on: July 23, 2010, 10:32:50 AM »
there is another one  ((N+1)*(N+2)+1*N)*4

N= Level

you can modify 4 with any number  depend on what you  want player gain a lot of xp or few .

that problem solved  :) i found it from have hour  put still  the problem of drain energy for xp in quests clicks :)

 


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