I think I can translate this for others so they can share comments. I'll do this line-by-line.
hiii Friends
Ok, this one's easy: "Hey Everyone!" lol
i was written topic under name need help and i acquired a great help
thanks for Nox
Another easy one: "I had a topic called 'need help' and I got the help I needed. Thanks Nox!"
the prop i met in game i made it how i can balance quest exp with req energy .
This one is slightly harder as I believe there are misspellings in it: "The problem I have now is how can I balance quest experience with required energy?"
like i made stages every stage have number of quests how i can calculate the energy requirement for every click in quest balancing with energy without damage the game speed .
Hardest one, but I think...: "Ok, I have a certain number of
stages. In order to reach a certain stage, you have to complete a certain number of quests. How can I calculate the energy requirement for performing quests without slowing down the player progression?"
if any one have an idea i hope he help me thanks 
And, another easy one: "Hope you guys can help! Thanks in advance!"
It sounds to me like mido has 3 components: character level (stage), experience, and energy. Energy is used as a limit to the number of actions a player can perform at any one time. Experience is earned by completing quests (which takes energy to perform the actions) and is used to advance character levels.
As far as how to balance it.... We might need more information. It sounds to me like the amount of energy to reach a new level (stage) would be equal to the number of quest actions for that stage. So, if you want a character to level faster, make quests require fewer player actions. If you want a character to level slower, make the quests require more actions.
But, that's probably far too simple.