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Many tragically imbalanced games last for a very long time, because they’re fun regardless.Eventually I realized that balancing for “fairness” was pretty unimportant compared to balancing for “awesome”. You need to get the “fairness” thing in the right ballpark, but players will never be satisfied… however, if they’re all feeling awesome, they won’t quit over it. It’s a lot easier to make sure everybody is awesome, too, as opposed to balanced.If you focus on making sure everybody is having fun, even though they’re not perfectly balanced, it will all be okay in the end.