Welcome to the Browser-Base Game Zone forums!
How about if you get something from the player you attacked that helps you against another player but not the same player? Or what about making attacking different players part of a mission of some sort? Or basically use the game concept to come up with role-playing reasons that a player's character wouldn't want to attack the same player over and over again.
Quote from: Shrapnel on August 12, 2010, 10:22:27 AMHow about if you get something from the player you attacked that helps you against another player but not the same player? Or what about making attacking different players part of a mission of some sort? Or basically use the game concept to come up with role-playing reasons that a player's character wouldn't want to attack the same player over and over again. Sounds interesting. Please, expand it if you can.Maybe each player has an element attached. When you attack a player you get +1 of such element. You can not store more than 3 elements of one kind. When you collect at least 1 element of each kind you go to some sage and exchange them for some reward/special training.
It's hard to expand without having specific details about a game and we are talking generally