Welcome to the Browser-Base Game Zone forums!
I'm building an everlasting game and plan to (for as long as it interests me) to expand upon it so that players with some regularity get some new content
crews (guilds, cohorts, groups, etc.) that are going to try and take over and hold as many assets as possible. So unless everyone joins the same crew, that's something that could last for as long as it interest them.
OK, let's assume there is no combat of any kind. Like SimCity Each team has a separate city they build. They might compete in some indirect way, but no combat, sabotage or destroying anything. How to make it then
OK, let's assume there is no combat of any kind. Like SimCity Each team has a separate city they build. They might compete in some indirect way, but no combat, sabotage or destroying anything. How to make it then?
Each team has a level of a building. The level on its own means nothing, what counts is the relative level compared to others. So, the team can have 1st barracks (best, no one has higher) and 3rd factory (2 teams has higher level). The bonus depends on the rank of the building, not the level. With such system level's cost can be even flat and the level count could be infinite.
what about a "Main Building" by increase the level of it, the maxium amount of members will increase as well. so if any "Kingdom" want to have more ppls, they have to work and build bigger main building.
It has a bit slippery slope characteristics though, (the more buildings, the less notable it would be imho) ...
I dislike limiting number of members, it goes in the way of social aspect of the game...
Not exactly... I was thinking of top to bottom method, like: 1st rank +100, 2nd rank +95, 3rd rank +90, then 4th +70 (so first 3 are better than next ones) and then +1/+5 around 100th rank.