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Quote from: Harkins on February 27, 2011, 03:34:28 PMFleeting Fantasy but I don't like the idea of players getting preyed on. So I suggested recording that a raid happened while the player was (or even bother players were) offline.Why do you want raiders in the first place then?
Fleeting Fantasy but I don't like the idea of players getting preyed on. So I suggested recording that a raid happened while the player was (or even bother players were) offline.
The higher level player would have very few incentives to waste his turns/time on such measly gains.
Quote from: Chris on March 02, 2011, 10:59:30 AMQuote from: Harkins on February 27, 2011, 03:34:28 PMFleeting Fantasy but I don't like the idea of players getting preyed on. So I suggested recording that a raid happened while the player was (or even bother players were) offline.Why do you want raiders in the first place then? Because it's fun to raid and, as a trader, to have the element of some danger. But I don't want baby-eating.
People don't need any incentive to be ass-hats.
Quote from: Harkins on March 02, 2011, 03:34:00 PMBecause it's fun to raid and, as a trader, to have the element of some danger. But I don't want baby-eating.But you said it was supposed to be a trading game? If trading is not much more fun than raids then maybe just make a game solely about bandits? I mean, if you make a trading game and you need combat to make it fun... then you are doing something wrong. People play trading games because they enjoy commerce, exchange, barter... not because they like raiding and pillage If they like raiding they play raiding games
Because it's fun to raid and, as a trader, to have the element of some danger. But I don't want baby-eating.
True. But WoW is a game where people hang out just to be a-hats. I have not seen this very often, if ever, in the bbg genre (which I think we're still talking about). The guys at the top are too worried about holding their position, and ever turn/action counts.
Anyways, if there's a specific limit on turns (which is a bbg-only concept... one I loathe because it shouldn't be your job to tell me how much I can play)
I realize that bbg and traditional games are different markets but they're still games and good design is good design irrespective of platform!
But is there any, even theorethical, solution to this? Assuming we keep it a game (a thing you compete with others and win at some point), not a virtual world.
For designer, yes, there are not many changes. But players of BBG and players of other games seem to be completely different race. I concluded it from trying to advertise on some gaming sites that are not related to BBGs. It's as if those who don't play BBG already are impossible to "convert" no matter what you do.
Quote from: Chris on March 03, 2011, 12:11:45 PMFor designer, yes, there are not many changes. But players of BBG and players of other games seem to be completely different race. I concluded it from trying to advertise on some gaming sites that are not related to BBGs. It's as if those who don't play BBG already are impossible to "convert" no matter what you do.I think that's a matter of target audience. People playing standard games are used to being able to sink as much time as they want into a game. You're trying to take those players and force them to only play a few minutes a day. So, of course they're going to balk. In addition, your sites aren't exactly graphically outstanding so your games, specifically, are not tailored to draw a crowd already used to having pretty eye-candy.I don't think it's a matter of players are unwilling to play BBGs... it's a matter of how you go after your target demographic. But, hey, you're making a living from your games so more power to ya! Not trying to belittle you, just point out that "your mileage may vary" just like you can't say, "People won't buy shoes!" if you're the company making the $10 pair at Wal-Mart that might be true... but Nike would have a very different opinion.