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I wouldn't want to break my mousewheel (well...it's broken, but that was not the point )
The division into galaxies and planets is imho rather irrelevant if you don't add how it will affect the game
@Chris:I understand your point but in this particular case I don't think it's random, I think it's ok.I'm not sure your method is sutable for larger documents, I wouldn't want to break my mousewheel (well...it's broken, but that was not the point )
A player can have only one outpost on one planet, also colony and outpost can not coexist (in short only one base per planet per player)....- If your outpost is eradicated then 80% of troops are evacuated to the colony.
Bah! The single file containing the notes for my current game project is 1,557 lines (I generally work with it in vim, but OpenOffice calls it 27 pages) of things to be added - I delete sections as I finish coding them - and I don't even have a mousewheel.
Quote from: Chris on February 23, 2010, 12:07:07 PMA player can have only one outpost on one planet, also colony and outpost can not coexist (in short only one base per planet per player)....- If your outpost is eradicated then 80% of troops are evacuated to the colony.Minor glitch there... If the outpost is eradicated, 80% of troops are evacuated to which colony, given that players can't have a colony and an outpost on the same planet?