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some players may not be able to afford their own shops.
First, reading things you posted in "my" economy topic it seems you are very fixated on realism. NPCs don't have to eat. There don't have to be distances to travel to shops. These can, but don't have to. It is your choice. Players won't sue you So, I would first decide what level of realism you want. Tell us and then we can give you feedback that would be compatible with your choice.Again, you rearely have to design thing a certain way in a game, you have more freedomj as a designer that you seem to assume.Quotesome players may not be able to afford their own shops. Again, you want them to be unableable to afford a shop OR you want them to affordt it but the mechanic of the game prevent them from being able to afford it? Because, if it is only that you would want them all to afford but don't know how to do it, I can provide several ideas
I don't think shops should be a prestige facility. Having a castle (preferably floating in the air, powered by magic crystals) this IS a sign of prestinge But a shop? Nah Let players sell "scrolls" with enchantments/services. They don't have to be online then to perform it. Problem solved.I also think that's how they usually/always do it in other games?
im pretty sure in most games you have to have enchanting skill and enchant the item. do you play a lot of mmorpgs?
and this game is all about location
Quote from: AltarofScience on November 15, 2011, 04:25:19 PMim pretty sure in most games you have to have enchanting skill and enchant the item. do you play a lot of mmorpgs? Would I be able to finish coding any game if I were? ;-) I logged to Runescape twice, 6 or 7 years ago. So I guess it does not counts as playing these often Quoteand this game is all about locationI really think you should reconsider the medium. 3D engine sounds more compatible with your ideas...Anyway, if you don't like scrolls another solution could be an autometed service mode. When you logout you auto enchant all items put in front of you as long as they put X gold (which you auto pickup first). I don't like that one too much...But, maybe you should not want them to be able to do enchantments when offline? What is the pace of your game? Maybe it is better if they have done what they do personally only? Some people like time consuming games.
Players can choose whether or not to provide offline services. They can choose which offline services they will provide based on their capabilities. This makes it easier for people to find a person to provide help in item crafting, which would be harder if the player had to be offline. If it was too hard to find someone to enchant, players would just level their enchant skills. That is what I don't want. I mean they can do it, but ideally they wouldn't have to. Ideally I would have a 3d world yes, but that is too expensive. Also I would need so many art assets. It boggles the mind.
QuotePlayers can choose whether or not to provide offline services. They can choose which offline services they will provide based on their capabilities. This makes it easier for people to find a person to provide help in item crafting, which would be harder if the player had to be offline. If it was too hard to find someone to enchant, players would just level their enchant skills. That is what I don't want. I mean they can do it, but ideally they wouldn't have to. Ideally I would have a 3d world yes, but that is too expensive. Also I would need so many art assets. It boggles the mind. just to tell you its free to make a 3d engine you can learn c++ and openGL from googling and youtube and books and other places dev C++ is free so is codeblocks and many other programs to work with c++ and openGL what many people don't know is that you don't nead art to do the terrain in the 3d game all you nead to know is how to work with colors and GIMP which is also free or photoshop or even paint and you can even use C++ to create the images even though its harder but with just using colors i made a somewhat minecraft like terrain which looked nice for one of my school projects even though im paying for the school you can still do this for free like go to this website it wll teach how how to make a nice pong like 3d game for free with no catches http://www.videotutorialsrock.com/ and thats just C++ theres also java which is easier to learn just harder to use 3d in and many other stuffthe only thing you would actualy nead graphics for is the characters and buildings and trees and other stuffand with java theres many help forums with experienced people who can help you with a problemand even though it might take a long time you could finish a project like this in atleast 5 years if your slow maybie 3 or 2 if your fast and staty on track but the only thing that will cost money is the electric bill and internet bill
dude i have an online server for an old private game i made and only costs 30$ a month and the website name was free and they let me configure the server how i want i get to do what i want with it and its always online hosting24.com and you can host it yourself which is much more diffucult just cheaper only catch is you have to keep computer on 24/7 and in a well ventilated room
one more thing you can have it to where if people want the best items and stuff they have to pay real money through pay pal or something else and eventualy you will start making more then you loose
Quote from: jack13580 on November 15, 2011, 05:56:35 PMdude i have an online server for an old private game i made and only costs 30$ a month and the website name was free and they let me configure the server how i want i get to do what i want with it and its always online hosting24.com and you can host it yourself which is much more diffucult just cheaper only catch is you have to keep computer on 24/7 and in a well ventilated roomi have a silver account on hosting24.com for my various text based games. 30$ a month is a lot more than the 7.84$ a month i pay to host a text game.
Quote from: AltarofScience on November 15, 2011, 06:00:43 PMQuote from: jack13580 on November 15, 2011, 05:56:35 PMdude i have an online server for an old private game i made and only costs 30$ a month and the website name was free and they let me configure the server how i want i get to do what i want with it and its always online hosting24.com and you can host it yourself which is much more diffucult just cheaper only catch is you have to keep computer on 24/7 and in a well ventilated roomi have a silver account on hosting24.com for my various text based games. 30$ a month is a lot more than the 7.84$ a month i pay to host a text game.You can't "host" a text game on a $10 "server" I know people who pay $700/month to host their "text game" If you want to make an online game you have to secure some revenue, otherwise there is no point starting.
You can't "host" a text game on a $10 "server" I know people who pay $700/month to host their "text game" If you want to make an online game you have to secure some revenue, otherwise there is no point starting.
Quote from: Chris on November 15, 2011, 06:16:19 PMYou can't "host" a text game on a $10 "server" I know people who pay $700/month to host their "text game" If you want to make an online game you have to secure some revenue, otherwise there is no point starting.cmon Chris - 700$/month this is either BIG text game in terms of users OR in terms of unoptimized and why do they need to pay 700$...i mean which resource they need to invest into - BW, ram, disk, processor, ...
A game with a 100 simultaneous users at all times already generates a fair revenue. A basic $20 VPS can handle 100 simultaneous users easily.
Just a question: have you actually developed and play tested the game so far, or are you designing things in your head (or on paper)? I would recommend getting some core elements of the game done, then seeing how it actually plays before trying to build extremely complex/intricate functionality that might not even work. It's amazing how an idea can seem good, but just doesn't work in practice. A lot of your ideas sound interesting, but might be missing the "fun" factor... that's pretty critical to getting people to play the game.... fun trumps realism every time.