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One thing I think is unique about the post apocalyptic setting is the whole "scavenger civilization" concept. The whole idea of having to salvage, trade for, and fight over increasingly rare items that no one remembers how to make in order to keep your technology running.
Perhaps discovering useful technology by chance could be a big part of the gameplay. Everything the player's build past a certain level requires occasional replacement parts, which if not found by chance need to be traded for or raided from other civilizations.
That reminds me a bit of the old visionaries cartoons which had a kind of post apocalyptic storyline (technology fails, and an age of magic begins) : Two groups trying to gain overall control (ocassionally forced to work together but generally in competition), each group containing individual characters with specialist strengths and skills, finding other 'survivors' who want to be led and trying to persuade them to join sides.
QuoteOne thing I think is unique about the post apocalyptic setting is the whole "scavenger civilization" concept. The whole idea of having to salvage, trade for, and fight over increasingly rare items that no one remembers how to make in order to keep your technology running. Yes... I think salvaging something is a must...QuotePerhaps discovering useful technology by chance could be a big part of the gameplay. Everything the player's build past a certain level requires occasional replacement parts, which if not found by chance need to be traded for or raided from other civilizations. More about this?
Do you recall the name of this cartoon? Sounds like quite similar to what I try to achieve.