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I think players in a Kingdom vote until they have a King. After a King is established, there is no more voting in an out. There is a Dictatorship, and if you want to challenge their rule, you would have to throw a coup.
Also, I think, I like the concept of older players getting more votes. There could be some kind of prestige/power that you increase each day by your action (or a bit by doing nothing), then your prestige affect your votes.
Days in current nation * x_factor * Influence = vote power
Quote from: Murzim on January 16, 2012, 06:43:42 AMDays in current nation * x_factor * Influence = vote powerToo harsh, it makes switching kingdoms (like temporary change of heart) for older players devastating. Maybe like this:( min(Days in current nation,14)*5 + min(Days in current nation,90)*1 ) * x_factor * Influence = vote powerThis way, the critical is to be at least 14 days in a kingdom and the first 3 months are a nice addition. Above 3 months it does not affect anything.There could be this sentence on the election page "You have been loyal to your kingdom for X days which grants you Y votes per influence point. You have Z influence points right now. Other modifiers (like profession bonus) might apply as well." After 90 days it will display in X "90 days or more" to indicate that above 90 is not important.
Great idea. I might use it myself too in a future project.