There are predefined kingdoms (historical) and predefined cities (real ones). Players play as medieval nobles.
Each player has:
- 1 title (knight, baron, count, duke or king)
- up to 3 offices (head of merchant guild, captain of city guards, etc)
How it works now:
- each kingdom has a limited pool of titles (count and higher) and unlimited number of lower titles (knight and baron)
- players start as knights, with a low effort they can become barons (a button, they click it and requirements are checked)
- players have influence, all barons or higher (except king) are sorted by influence and the titles are redistributed based on influence
- alternatively players can pursue religious route and become abbots (then bishops or archbishops; based on influence); this is separate to secular tier
- king is an exception, this title is given to the player who was elected by other players to be a king
- king can give/revoke offices to other players (within same kingdom only)
I don't like this system too much. First, king is a special title that works completely different that the whole mechanic (to me it feels like an office than title), second, I don't like the auto distributed titles based on influence (actually, it is redistributed by player's request in the noble assembly, but that's a minor detail).