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Resource gain is affected by score difference (attacking too low in ranking is poor choice).Land gain depends on land difference (attacking someone with too low land yelds nothing).
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Quote from: Chris on January 11, 2010, 06:31:09 AMResource gain is affected by score difference (attacking too low in ranking is poor choice).Land gain depends on land difference (attacking someone with too low land yelds nothing).Umm, wouldn't that cause High Score Low Land strategies to be best choice? They can attack anyone with max gains and if they get attacked they lose next to nothing.
No, high score low land (high score compared to the land you have). Utopia had same kind of idea, and it caused certain kind of topfeeding strategy be dominant. Then they changed the gains formula, and Low score High land strategies were great. Now they have balanced it so both can be successfull.
OpponentRelativeSize = (AttackerLand / DefenderLand)Modifiers = forts, fanat, race bonus, relations bonus, etc.MaxGain = AttackerLand * 0.175MinGain = Gain * 0.8if (AttackerLand <= DefenderLand){x = OpponentRelativeSizea = -0.0877910b = 0.210011c = DefenderLandd = ModifiersGain = x * (a / x + b) * c * d}if (AttackerLand > DefenderLand){x = OpponentRelativeSizea = -0.41787b = 0.0071030c = 4.7451d = -0.00031306e = DefenderLandf = ModifiersGain = x * ((a + x) / (b + c * x) + d * x^2) * e * f}if (Gain > MaxGain){Gain = MaxGain}