Author Topic: Railroad  (Read 839 times)

Offline Chris

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Railroad
« on: January 11, 2011, 08:52:07 AM »
A country with one city, all raw resources are transported from the outskirts/wilderness/villages to the capital city.

* There is land (miles) and goods to transport (quantity).
* You build railroad tracks (miles) and locomotives (quantity).
All transport not done via railroad is done via private owned stage coaches, mules, etc at a higher cost.

How to calculatate what percentage of your transport needs are fulfilled by the railroad system?



The simpliest model would be:
Railroad tracks determine what percentage of goods can be transported (so if your rails cover 50% of land you can transport only 50% of goods via railroad regardless of locomotives), each locomotive can transport 10 goods. In short, everything is linear.

This is bad from realism point of view (no range taken into account, the more land you have the more rails you need, because land is not arranged in one straight line, plus the distance the locomotive need to reach is far greater) and from gameplay point of view (it should be that a small country need almost no railroad since the resources are so near that they could carry it on their shoulders, while huge one should collapse without efficient roailrad system).
« Last Edit: January 11, 2011, 09:42:37 AM by Chris »

Offline Chris

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Re: Railroad
« Reply #1 on: September 21, 2011, 09:05:31 AM »
It is about this kind of mechanic by the way http://worldoflords.com/misc/games/industrialrevolution.php


I thought of another model. There are no rails, just locomotives and wagons (carts). The amount of land and distance is irrelevant, only number of resources produced each turn (goods) and population (passengers) matters. Each locomotive can tow X wagons (upgraded locomotives can tow more), each wagon can carry Y cargo. All cargo not covered by your rail system is assumed to be transported by animals and cost money.

Offline hiigara

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Re: Railroad
« Reply #2 on: September 21, 2011, 11:18:24 AM »
Why don't you make a full 2D simulation like transport tycoon?
That's a really fun game. That and civilization 1 are the only retro games I play.

Offline Chris

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Re: Railroad
« Reply #3 on: September 21, 2011, 01:57:59 PM »
No, I just look for a *small* railroad subsystem for a game about something completely not related to railroads :)
It can't be too complex, it's just an addition, not the main course.

 


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