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Also they usually form teams of 2-4 people to go on quests.
So what time period does this take place when wizards and apartments exist together? =]
but also a dozen or so "companions" (skilled or otherwise exceptional non-wizards) and maybe 30-50 "grogs" (basic fighter-types, bodyguards, etc.).)
It would be nice for fame purposes since they will be using "The Art of Casting Thunderbolts by PLAYERNAMEHERE". Imagine players talking on the forum asking which book to read and they advice to go for a book of player X
How could it work? Why would players choose one book over another?
What would be the limits of book reading (like study points), since otherwise they would just go and read all of them?
Should these be sold or given/freely copied/obtained from public library?
This scarcity concept is one case that is handled more-or-less automatically by real-time-to-complete models ("I start studying the book at 12:57 and finish at 16:57; during those four hours, nobody else can use it"), but doesn't fit so naturally into an "action points" model - if you spend 5 seconds clicking "study book" until you run out of study points, then preventing anyone else from using the book during those 5 seconds isn't a very meaningful limitation. How would you go about implementing a meaningful "only one person can study this book at a time" mechanic in an "action points"-based game?
Imagine this conversation "Who has borrowed the book X again? Come on, I can not finish my ZZZ spell!"