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-There are several resources (5-8 kinds of resources).-There is army readiness (increases by 10% each hour, decreases by 10% after each attack, you can attack only if readiness >0).-When you attack succesfully you steal up to 25% of target player resources.-You can attack only those within your score range (the lower score targets get reduced max resources stolen to 20%, then 15%, then 10%, then 5% and then to 0%).What do you think?
Do you know of a better way for weaker players to not get crushed (some protections...)?
@AcidicOne That's exactly the system travian and tribal wars use. Evony still is a cheap rip off...
At some point you'll have to decide if you want to make a game that is about attacking and stealing resources or are you going to make a game that caters to care-bears.
I used a system like that before and what ends up happening is players will hide themselves within the formula. Decreasing / Increasing attack strength allows players to manipulate the system to there advantage.
If you want to go the care-bear route you could put the player in protection once he/she has lost x% of there resources in total for that day.
I cant believe I am suggesting this
something Like Evony's storage, basically when you where attacked anything that did not fit in your storage amount was available to be stolen, given that the attackers army could actually carry the resources.