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The interesting part is "victory point" (the Settlers 7 can feel a bit like a super cool board game, especially in multi-player). To win the game you'd need a certain amount of victory points. You gain victory points by doing certain things like "research most technologies, having largest army, most settlers, occupying certain areas, doing certain missions, ... ). Some of these victory points had a lock: the first player who builds a cathedral will have that victory point and it can't be taken away. Other victory points could be changed (eg the VP for biggest army).A cool thing is that when a technology is researched by a certain player, other players can't research it any more. The same with establishing trade posts...
It's a bit a too big a game to explain all the rules and especially hard to explain how it feels to play it.
If you don't want to buy the game (what I am guessing) they have developed a facebook game around the economy managing. I haven't checked it out myself so it might be useless though. (Found it through a link here on the forum: http://www.smartfoxserver.com/showcase/ )
QuoteIt's a bit a too big a game to explain all the rules and especially hard to explain how it feels to play it. I'm familiar with the feeling of such game. Describe only combat part (especially in multiplayer environment). Usually such games (boardgames) would have majority control "combat" (or the best army gets bonus), but I assume it works different way in Settlers 7?
I'm so excited to find someone else who likes eurogames mechanics on the forum. Finally, I'm not the only one QuoteIf you don't want to buy the game (what I am guessing) they have developed a facebook game around the economy managing. I haven't checked it out myself so it might be useless though. (Found it through a link here on the forum: http://www.smartfoxserver.com/showcase/ ) In case anyone else want to try it, it does not work yet Typical for Ubisoft...
The simpliest would be to make several movable fleets per player that get no casualities, do not fight and only exert control over a planet they are orbiting at. A bit boring combat I would say So, I try to save as much as I can from the traditional combat systems (or if you can think of something original that would work instead).