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you can't stop people from multis try as much as you want if they want to do it they are going to do it unless you charge for accounts people will always do it
But if they are paying i wouldn't mind at all lol unless it is causing you to lose other members
Quote from: die4me on January 28, 2009, 01:12:33 PMBut if they are paying i wouldn't mind at all lol unless it is causing you to lose other membersBut the thing is that having people cheat, whether it's by having multies or in any other way, it will cause other members to quit. If they don't, or atleast not complain about it, then the game isn't competative enough As said, IP alone isn't enough. If you stop multiple accounts from the same IP you also risk stop many legit players. I would log all logins and their IPs used, and then combine that with other logs to flag suspicious behaviour between the accounts. It can also be combined with cookies, to log if someone is using the same browser with more than one account (which may or may not be ok, depending on your rules). Restrict the game rules by stating that certain actions aren't allowed between players who share IP/computer/household/whatever, and pick the areas which are very sensible to cheating for example any player-to-player market. On top of that there will of course be a need of manual work, I totaly agree with die4me that trying to automate it will not work.
Quote from: ranting on February 09, 2009, 06:19:07 AMQuote from: die4me on January 28, 2009, 01:12:33 PMBut if they are paying i wouldn't mind at all lol unless it is causing you to lose other membersBut the thing is that having people cheat, whether it's by having multies or in any other way, it will cause other members to quit. If they don't, or atleast not complain about it, then the game isn't competative enough As said, IP alone isn't enough. If you stop multiple accounts from the same IP you also risk stop many legit players. I would log all logins and their IPs used, and then combine that with other logs to flag suspicious behaviour between the accounts. It can also be combined with cookies, to log if someone is using the same browser with more than one account (which may or may not be ok, depending on your rules). Restrict the game rules by stating that certain actions aren't allowed between players who share IP/computer/household/whatever, and pick the areas which are very sensible to cheating for example any player-to-player market. On top of that there will of course be a need of manual work, I totaly agree with die4me that trying to automate it will not work.I have to second this.In addition to it, if account duping is going to cripple your game, you may need to find ways to design around this. Find a way that having multiple accounts is not actually going to help the player. And I'll be the first to respond to my suggestion: EASIER SAID THAN DONE.
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just checking on IP is bad, check on multiple sourcesIP, cookie, browser session , ...Now banning players is always bad, what I had was a new NPCNPC The BailiffIf player x and y aren't flagged for allowed interaction following could happen.* case 1: player x sends ingame cash to player y , bailiff confiscates the ingame cash * case 2: player x attacks player y for exp gain, bailiff interupts the fight and no xp gain is given* case 3: player x sends item(s) to player y, bailiff confiscates the goodsNow this was actually funny, as we looked at more than just IP, a certain player claimed by high and low that he hadn't multi accounts that it was his wife that played also. Ok no problem but how on earth do you switch seats in a second. (same browser session, cookie check) Anyway, I had never anything against multi accounts, my experience from working with some game companies was that premium players that create a multi (mule/alt) account also donate/buy a premium account for the new account.Now there was no interaction allowed between the 2-3-... accounts without using the ingame tools for it, which costs ingame cash, premium points, whatever ....Banning multi account players is a bad method imo, I once banned a whole country for supposed multi play... Myanmar former burma had only 1 public IP a year or 5 ago. And I banned also once around 5000 players cuz I was to dumb .... they where all in the AOL DNS pool.
Something that I plan to do in the future is a variation of this. People also tend to like history and statistics, so you can have a player's history on display. Date when the account was created, if he accomplished something special and so on. But also if he was caught cheating. The thought would be that old players, who otherwise might be tempted to cheat, will refrain themselves from cheating if they know that not only will it be publicly know that they cheated it will also show in their history forever.
I've seen cookies mentioned, but players can delete their cookies. So not sure if that will work.