Welcome to the Browser-Base Game Zone forums!
-how do you encourage community on your own games?
Some background first - I come from a roleplaying background on MUDs/MUSHes, MMOs, and forums, and am on staff at a large roleplaying directory. I ran a small LotGD site for awhile that was mainly just for friends. I had several large forum RPGs, and now I run a Second Life roleplay. I love and miss my MUDing days, but it's a dying art. I code easily in HTML, some in PHP, a couple of MUD codes, and tend to pick up other things not too slowly. Recently, I've been having a discussion with a number of roleplayers over browser games. Most have played KoL, and some have played various other ones. A lot of forum roleplayers are simply bored out of their minds with their chosen format, and want something totally different. My SL RPG has a limited scope of interest (Wheel of Time), so I don't think everyone would be comfortable there, and not everyone can run SL well. So we've been talking about a MUD or browser-based game. However, they're unhappy with most browser-based games because most do have have a strong social element, which is what attracts them to forum RPGs. A group of us played around with another Legend of the Green Dragon install, but the same complaint existed that it was hard to communicate over it and they felt isolated. I guess I have a few questions:-are there codebases that exists already with a heavy social component?-are there some games out there with heavy social components that would be good examples?-how do you encourage community on your own games?