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I consider all exchange/trade/market features as a hot patato and avoid holding it in my hands/games So, people who have these in your games, how troublesome these really are? Is it worth it? Do these features add much to your cheating volume? Are these time consuming to maintain and supervise? Is the ratio of additonal interaction to additional problems good enough to allow such features?
Even with all that in place we still had players that were able to circumvent all the checks and this is were a very active and dedicated admin staff came into place.
They are very troublesome! To run a successful market/trading center in your game you are going to have to heavily admin that area and just accept you are not going to be able to stop all the cheating. It's a huge resource drain IMHO but, depending on the game, can add a huge excitement factor to the game.
* No trading / exchanges between persons in the same alliance
Next up is of course as i imagine all of you have done is i've already found a nice little .htaccess file to block 90% of all proxies so i'll be using that to help reduce the probability of multies using it to trade items with each other
QuoteNext up is of course as i imagine all of you have done is i've already found a nice little .htaccess file to block 90% of all proxies so i'll be using that to help reduce the probability of multies using it to trade items with each otherI would like to ask if this .htaccess may be shared and where one can get an updated list of proxies?
Is this all to stop players from using the market to funnel resources between multi accounts, or were there other ways they abused the system?
The 2% listing fee was to stop players from putting there resources on the market to hide them from attacks. They would list the resources for huge amounts that no one would or could ever buy then, when needed, remove them from the market.
If you were to make the same game again (assuming no players that got used to the old system and zero coding cost). Would you implement these again? Or would you discard them and modify the game to work without exchanges?
"* No trading / exchanges between persons in the same alliance" Sounds very nasty. I mean, the whole purpose of sending goods (I mean pure sending stuff, not trade) is to help your friends. If you can not help your friends then the only reason for this feature is to help yourself via multi. Wouldn't then the whole feature benefit cheaters only and be useless to honest players?