Author Topic: Friends System  (Read 684 times)

Offline Slashmore

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Friends System
« on: October 29, 2010, 06:45:31 AM »
Most people have them? If you don't, why?

What do you allow friends to do with other friends in game? And what don't you allow them to do?


Offline CygnusX

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Re: Friends System
« Reply #1 on: October 29, 2010, 07:30:47 AM »
I have a rough design for this system, but I have yet to implement it.  My idea is to allow friends to give each other gifts, powerups, etc once per day.  Nothing significant, but in a competitive game, every HP and GP counts.

I really hadn't considered any limitations on what they could not do. 
« Last Edit: October 29, 2010, 07:52:58 AM by CygnusX »

Offline Slashmore

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Re: Friends System
« Reply #2 on: October 29, 2010, 10:20:45 AM »
I have a rough design for this system, but I have yet to implement it.  My idea is to allow friends to give each other gifts, powerups, etc once per day.  Nothing significant, but in a competitive game, every HP and GP counts.

I really hadn't considered any limitations on what they could not do. 

What type of game are you doing? In some types these could cause problems with multiple accounts. I'm doing a street game, not 100% mafia but along those lines with a big corner :)

Offline CygnusX

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Re: Friends System
« Reply #3 on: October 29, 2010, 01:17:15 PM »
Its a sort of dungeon crawler like LORDS.  The idea is that you lose HP through playing, and healing cost you either lots of money or lots of turns.  Once per day, for up to 20 friends, I plan to allow your friends to gift you in the form of healing (gain 1 HP), give you gold (1 GP) or if you're dead, they can cast a prayer and reduce resurrection wait time by a turn.  If a player has 2000 HP, or your daily gold income is 2000 GP, this equates to a 1% advantage in-game.  I think this is just enough to provide a social side of gaming, will help attract players, and yet still remains semi-balanced. 

I have also considered giving players who do not have friends the option to vote on one of the many bestbbg game sites which will prevent incoming gifts, but provides a kickback near equal to what having friends would give. 

Offline Slashmore

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Re: Friends System
« Reply #4 on: October 29, 2010, 01:29:00 PM »
Its a sort of dungeon crawler like LORDS.  The idea is that you lose HP through playing, and healing cost you either lots of money or lots of turns.  Once per day, for up to 20 friends, I plan to allow your friends to gift you in the form of healing (gain 1 HP), give you gold (1 GP) or if you're dead, they can cast a prayer and reduce resurrection wait time by a turn.  If a player has 2000 HP, or your daily gold income is 2000 GP, this equates to a 1% advantage in-game.  I think this is just enough to provide a social side of gaming, will help attract players, and yet still remains semi-balanced. 

I have also considered giving players who do not have friends the option to vote on one of the many bestbbg game sites which will prevent incoming gifts, but provides a kickback near equal to what having friends would give. 

Good you hear you have thought about this and its all balanced out :) Can't wait to give it ago :)

also on a side note, i don't think vote sites allow you to reward players with in game items. Well, all the one I have come across anyway.

Offline gnoh

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Re: Friends System
« Reply #5 on: October 29, 2010, 03:00:28 PM »
most of the top sites I've seen actively encourage you to offer rewards to players for voting, could you drop some links of ones that discourage this as it seems counter intuitive;  surely they'd want as much unique traffic as possible to sell to advertisers.

 


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