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I set Athenge down when I realized I was going to spend much more time (coding, balancing) and money (on art) than I would with my current project and I would actually have a lower chance of success.
Do you have one playable game already? The answer depends on this. There are 2 types of devs, wannabe before having their first game and the true game devs that are after their first game released (not necessarily fully finished, just playable and released). I'm not talking about other people recognition or anything like that, just your state of mind, only yours. Once you made one game everything changes. Everything. It is absolutely crucial to make past the first game.
Personal advice: give yourself one week to make one/two features for PSI Rangers, just so it feel complete and a bit playable. Make an announcement you are putting the dev of it on hold but keep it online, visit your players on the forum, etc. Not sure if it is a good advice, but I would probably do it if I were you.
After first month (or first 2 weeks) of development the gama must be nice and I must feel like working on it. If these are not accomplished within that time frame the game will be bad/poor/average at most. Nowadays I just tend to cancel games that can not make into any roughtly beautiful shape within one month. It just doesn't make sense to finish them (these are my numbers of course, yours might differ).
I'm tired of cobbling systems together and have decided I need a solid, extendable base framework (and not just for my gaming projects, I make a living off business applications).