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On one hand, I guess by forcing players to register before telling them about the game, you make them commit to playing it to satisfy their curiosity. You also prevent them from seeing anything that would turn them off from the game
I've noticed it's pretty common for browser game sites to not let people past the first page without registering. As a potential player this is frustrating, because I want to read some of the helpfiles to get a general idea of the gameplay before deciding to go through the effort of registering. Why is this? Is it just laziness, or is it a marketing decision?On one hand, I guess by forcing players to register before telling them about the game, you make them commit to playing it to satisfy their curiosity. You also prevent them from seeing anything that would turn them off from the gameOn the other hand, unless my interest in the concept was particularly strong before visiting the site, I'm less inclined to stick around if I don't see anything that grabs me. A login page usually does not.Like I said, is it just laziness, or is there some evidence that it draws more people in?
Quote from: Topazan on February 14, 2010, 10:22:58 PMOn one hand, I guess by forcing players to register before telling them about the game, you make them commit to playing it to satisfy their curiosity. You also prevent them from seeing anything that would turn them off from the game+1I bet that's the main reason... Check Evony past advert campaign : A babe on a banner => a splash screen with just 5 lines about the game (you don't even understand it will be a town building game) => registration step For my game CitySlaves we ask no email for registration so it's a bit different story, if we would use a classic signup form I would put more screenshots and info anyway
Quote from: Blacklava on February 15, 2010, 01:50:10 AMQuote from: Topazan on February 14, 2010, 10:22:58 PMOn one hand, I guess by forcing players to register before telling them about the game, you make them commit to playing it to satisfy their curiosity. You also prevent them from seeing anything that would turn them off from the game+1I bet that's the main reason... Check Evony past advert campaign : A babe on a banner => a splash screen with just 5 lines about the game (you don't even understand it will be a town building game) => registration step For my game CitySlaves we ask no email for registration so it's a bit different story, if we would use a classic signup form I would put more screenshots and info anywayYeah, Evony. What the hell was up with that ad campaign? I guess whoever's in charge of their advertising takes the "sex sells" mantra a little too literally. I wonder how well it worked...I have to admit, the first time I saw your site, I didn't notice that no email was required. In light of that, just choosing a username and password isn't too unreasonable. Maybe I'll check it out myself later today.
I debated forceing registration for a long time. The problem was that in order to understand the game you kinda had to play it. In order to play it I needed you, the visitor, to register. My solution, every visit that comes to the game can enter as a "guest". This creates a fake login for them..."guest1234" password="somethingcrazy".Then when the user was ready to register, I just sent them to a "edit profile" page. This strategy worked well till the multi-accounters figured it out.
Browser games suffer from one thing most traditional games don't, which is the unavailability of ingame movies, cause i mean if you take a new pc game or xbox you can head to the site and almost guaranteed find video of what the actual game footage looks like. However being a semi static game we could do that, but it wouldn't be very entertaining.My plan was simple, have screen shots of the things you would end up doing most often to familiarize yourself with, and have read access only to the forum before registration, because regardless of any games help files, I have always found the forums to be the best source of information because of the player guides,walk through etc Which because are player written given a more unbiased feel to the events in game because there giving there opinion on the same view i would be playing the game from, and not from the guys making the game.This is not to say i wont offer my own collection of help files, but i do think once you get a solid small community behind your game, they tend to come together and write some damn solid guides, especially new player ones.That being said communication between players is also important because with a chat/message system the players can always discuss things between themselves.
Isn't it simplier to just register and see for yourself than reading through promotional materials? Sounds like less work to me as a player...
10-25 seconds for me, depending on register form complexityThese points:- involves thinking up an appropriate username, a memorable and secure password- Besides, giving out personal information like your email address is at least a slight riskare not valid since the user already know them since he/she played such games before.