Author Topic: Your way to monetize avatar system?  (Read 969 times)

Offline Blacklava

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Your way to monetize avatar system?
« on: February 09, 2010, 05:46:28 PM »
Hi,

we're working hard on a vector graphic face creator for our game and even if we're going to offer major part of it for free I'm checking at the same time how to earn a bit from it... What are your experience in selling such thing? Would you have any advice?
Open to any idea, from ingame currency cost per group of special layers or any weekly/monthly fee... Not sure if there could be other trick ???

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Offline 133794m3r

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Re: Your way to monetize avatar system?
« Reply #1 on: February 10, 2010, 12:24:48 AM »
Hi,

we're working hard on a vector graphic face creator for our game and even if we're going to offer major part of it for free I'm checking at the same time how to earn a bit from it... What are your experience in selling such thing? Would you have any advice?
Open to any idea, from ingame currency cost per group of special layers or any weekly/monthly fee... Not sure if there could be other trick ???


Simple, make it so that some of the hats/hairs are available for a cash shop currency that you set. Then also, make it so that the free players can only choose between x color schemes, make those x colors ~70-80% of the optionsl for recolloring. Then you sell custom ones to people such as hats, hair etc. This way the free players can still make their character, but the ones who want to can get premium hair sets and such. Or you could also limit the amount of layers that the free players could have also.

Offline Blacklava

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Re: Your way to monetize avatar system?
« Reply #2 on: February 10, 2010, 02:49:46 AM »
You mean selling hair/hats and colors individually (per item) or selling full access to blocked stuff through one time package?
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Offline 133794m3r

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Re: Your way to monetize avatar system?
« Reply #3 on: February 10, 2010, 03:36:18 AM »
You mean selling hair/hats and colors individually (per item) or selling full access to blocked stuff through one time package?
that is up to you. Personally if i was you, i'd sell them per hair/hat and such other accessories. But you could sell them in packages too but the packages would offer a discount for hair/hat/some other accessory.  I have no idea how you're doing this thing as i don't work with vector artwork, but something that's ALWAYS worked in f2p games with premium content is custom hairs/accessories.  It's up to you to pick if you want to sell them as a pack, sell access to premium ones for a one time fee, etc. etc. It's all about how you think it'd be best for your player base. Personally i'd do individual custom hairs that you choose, custom hats, glasses etc, as single items. And then also sell them in packs such as something like "Spy Set" or something similar. And give the person 10-15% off by buying all 3 parts in the set. This would make those who wanted to look like that more likely to get it all since it'd be cheaper for them.  But also make it more enticing to buy the sets which means more items are being sold even though it's for less of a overall netgain. They're still more likely to get it b/c it's "cheaper" to them.

Offline Goffdahl

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Re: Your way to monetize avatar system?
« Reply #4 on: February 12, 2010, 06:43:53 AM »
We have the exact same concept. You can buy a haircut for ingame currency. we haven't implemented this yet so I cannot tell if it's working or not :)
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