Our Scripts Vault contains many game scripts that you can use to create your own game!
Users can create their own magic items or research their own spells.
A RPG that allows ownership of land or a stronghold of some type.
Unique magic systems with more unusual spells. (Most games seems to stick to your basic damage, healing, buffing, and debuffing spells. What about Conjuration or Transmutation spells? Rune magic? Blood magic? Demonology?)
I doubt there is a game like this around, but what about a game that uses a character's happiness as part of the game? In most games the player has a character that is all work and no play. He/she is either fight monsters all the time or working on conquering his/her neighbors all the time. What about enjoying the fruits of one's labor? What about enjoying fine food and women (men I suppose for the lady gamers)? A character could have a happiness trait and it could even affect his other stats. An extremely happy character could enjoy bonuses to his/her attack and defense or an unhappy character could suffer negatives for the same. This would represent the morale of the character. Anyone know of any games like that?
You mean like a game where you use transmutation on excelit crystal to summon a player customizable demonic nymph you can have romantic relationship with but before that you need to invent a spell so you can conjure a skeleton crew and go on a voyage on your shadowship to a remote island where is a stronghold and some land that was left as a heritage by your uncle but before you enter the stronghold you need to perform a blood ritual to prove you are the rightful owner?
Then game balance is broken. And devs can't (or won't) find a solution. And game is dead.In this kind of games, keeping game balance is hard and not impossible. If you keep your game balanced, i believe it was become very popular.
Quote from: Delifisek on May 23, 2010, 04:16:29 PMThen game balance is broken. And devs can't (or won't) find a solution. And game is dead.In this kind of games, keeping game balance is hard and not impossible. If you keep your game balanced, i believe it was become very popular.What I'm trying to say is, not go nuts with the nerfing but buff the counters to lessen the power of the broken builds.So say you have a build of ship were the player drops in 100s of lasers and some meaty shields, you could counter that by adding an emp weapon, the people with the silly builds will start getting taken out by less tweaked ships, and the balance will change.